
Цивилизация VII: всеобъемлющее руководство по всем лидерам и их способностям
Это руководство содержит полный обзор всех в настоящее время подтвержденных лидеров в Цивилизации VII , подробно описывая их уникальные способности и повестки дня. Мы обновим этот список, когда станет доступной больше информации. В настоящее время есть 20 подтвержденных лидеров.
| Leader | Unique Ability | Attributes | Agenda |
|---|---|---|---|
| Amina | Warrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert. | Economic, Militaristic | Desert of the Warrior-Queen: A medium relationship decrease if the player controls more settlements on plains or desert tiles than Amina; a small increase if they control none. |
| Ashoka, World Conqueror (Founders Content Pack) | Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Districts for all Units during a celebration. | Diplomatic, Militaristic | Without Regret: A medium relationship decrease with the leader controlling the most tiles, and a medium increase with the leader controlling the fewest. |
| Ashoka, World Renouncer | Dhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness adjacency for all Improvements. | Diplomatic, Expansionist | Without Sorrow: A medium relationship increase with the player having the highest Happiness yield, and a medium decrease with the player having the lowest. |
| Augustus | Imperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns. | Cultural, Expansionist | Restitutor Orbis: A medium relationship decrease for each Town in other players’ empires; a medium increase for each City (excluding Capital) in other players’ empires. |
| Benjamin Franklin | The First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards construction Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time. | Diplomatic, Scientific | Civic Virtue: Increased relationship gains with players sharing his Government; decreased relationship with those who don't. |
| Catherine the Great | Star of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn. | Cultural, Scientific | Dusha: A medium relationship decrease with the player having the most Great Works; a medium increase with the player having the fewest (requires Catherine to possess a Great Work). |
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