Civilization VII: A Comprehensive Guide to All Leaders and Their Abilities
This guide provides a complete overview of all currently confirmed leaders in Civilization VII, detailing their unique abilities and agendas. We will update this list as more information becomes available. There are currently 20 confirmed leaders.
Leader | Unique Ability | Attributes | Agenda |
---|---|---|---|
Amina | Warrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert. | Economic, Militaristic | Desert of the Warrior-Queen: A medium relationship decrease if the player controls more settlements on plains or desert tiles than Amina; a small increase if they control none. |
Ashoka, World Conqueror (Founders Content Pack) | Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Districts for all Units during a celebration. | Diplomatic, Militaristic | Without Regret: A medium relationship decrease with the leader controlling the most tiles, and a medium increase with the leader controlling the fewest. |
Ashoka, World Renouncer | Dhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness adjacency for all Improvements. | Diplomatic, Expansionist | Without Sorrow: A medium relationship increase with the player having the highest Happiness yield, and a medium decrease with the player having the lowest. |
Augustus | Imperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns. | Cultural, Expansionist | Restitutor Orbis: A medium relationship decrease for each Town in other players’ empires; a medium increase for each City (excluding Capital) in other players’ empires. |
Benjamin Franklin | The First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards construction Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time. | Diplomatic, Scientific | Civic Virtue: Increased relationship gains with players sharing his Government; decreased relationship with those who don't. |
Catherine the Great | Star of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn. | Cultural, Scientific | Dusha: A medium relationship decrease with the player having the most Great Works; a medium increase with the player having the fewest (requires Catherine to possess a Great Work). |
Charlemagne | Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration. | Militaristic, Scientific | The Golden Shepherd: A medium relationship increase with the player triggering the most Celebrations (small increase in case of a tie); a medium decrease with the player triggering the fewest (small decrease in case of a tie). |
Confucius | Keju: +25% Growth Rate in all Cities. +2 Science from Specialists. | Expansionist, Scientific | Guanxi: A medium relationship increase for having the most Specialists in an empire. |
Friedrich, Baroque (Deluxe Content Pack) | Hohenfriedberger Marsch: Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building. | Cultural, Militaristic | Parisian Sensibilities: A medium relationship increase per Wonder built in the Capital; a small decrease per Building in the Capital. |
Friedrich, Oblique | Berlin Academy: Army Commanders start with the Merit Commendation (+1 Command Radius). Gain an Infantry Unit when you construct a Science Building. | Militaristic, Scientific | To Arms!: A medium relationship decrease with the empire having the fewest Military Units; a small increase with the empire having the most. |
Harriet Tubman | Combahee Raid: +50% Influence towards initiating Espionage action. Gain 5 War Support on all wars declared against you. Units ignore movement penalties from Vegetation. | Diplomatic, Militaristic | Veracity: A medium relationship increase for each Formal War declared; a medium decrease for each Surprise War declared. |
Hatshepsut | God’s Wife of Amun: +1 Culture for every imported Resource. +15% Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers. | Cultural, Economic | Wonders of Iteru: A small relationship decrease if you have more Wonders than Hatshepsut; a medium increase if you have fewer. |
Himiko, High Shaman (Founders Content Pack) | Miko of Amaterasu: +2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration. | Cultural, Diplomatic | Shaman Queen: A small relationship decrease per Settlement with constructed Science and Gold Buildings; a small increase per Settlement with Culture and Happiness Buildings. |
Himiko, Queen of Wa | Friend of Wei: Gain a Unique Endeavor, Friend of Wei (+25% Science for you and an ally). Can support Endeavors for free. +4 Science per Age for every Leader you’re Friendly or Helpful with. | Diplomatic, Scientific | Yamatai: A small relationship decrease per Settlement with constructed Culture and Happiness Buildings; a small increase per Settlement with constructed Science and Gold Buildings. |
Ibn Battuta | The Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps (gradually reveals other Leaders’ explored areas). | Expansionist, Wildcard | Far and Wide: A large relationship increase with the player uncovering the most Fog of War tiles (medium increase in case of a tie); a small decrease with the player uncovering the fewest. |
Isabella | Seven Cities of Gold: Gain 300 Gold every time you discover a Natural Wonder (doubled in Distant Lands). +100% tile yields from Natural Wonders, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units. | Economic, Expansionist | Wonderlust: A large relationship decrease per Natural Wonder in the player’s borders; a small increase if none are possessed. |
Jose Rizal | Pambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events. | Cultural, Diplomatic | Kapwa: A medium relationship increase for the player with the most active Endeavors (small increase in case of a tie); a medium decrease for the player with the most active Sanctions (small decrease in case of a tie). |
Lafayette | Hero of Two Worlds: Gains a Unique Endeavor, Reform (grants an additional Social Policy slot to both participating leaders). Increased Combat Strength for every Tradition slotted in the Government. Increased Culture and Happiness per Age in Settlements (further increased in Distant Lands). | Cultural, Diplomatic | French Quarters: A small relationship increase for the player with the most Urban Districts with all Building slots filled; a small decrease for the player with the fewest. |
Machiavelli | Il Principe: Gain +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can levy Military Units from City-States you are no Suzerain of. | Diplomatic, Economic | The Spider: If not at war with Machiavelli, a medium relationship increase for each other. |
Napoleon, Emperor | Empereur des Francais: Gain a Unique Sanction, Continental System (reduces Trade Route limit of the target). +8 Gold per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free. | Diplomatic, Economic | TBD |
Napoleon, Revolutionary | La Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength. | Cultural, Militaristic | TBD |
Pachacuti | Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. | Economic, Expansionist | Mountain King: A medium relationship increase for the player with the fewest Mountains; a medium decrease for the player with the most. |
Tecumseh (Tecumseh and Shawnee Pack) | Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of. | Diplomatic, Economic | Suzerain of the World: A large relationship decrease when a player disperses as Independent; a small increase if the player doesn't have an active “Befriend Independent” Project. |
Trung Trac | Hai Ba Trung: +3 free Promotions on your first Army Commander. Your Commanders gain +20% experience. +10% Science in Cities on Tropical tiles (doubled during Formal Wars). | Militaristic, Scientific | Van Minh: A medium relationship decrease with the player having the most Commander Promotions (small decrease in case of a tie); a medium increase with the player having the fewest (small increase in case of a tie). |
Xerxes, King of Kings | Crusher of Rebellions: +3 Combat Strength for Units attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement. +10% Gold in all Settlements (doubled in Settlements not founded by you). +1 Settlement limit per Age. | Economic, Militaristic | Lord of Fire: A medium relationship decrease when a player is not at war; a small increase when a player is at war. |
Xerxes, the Achaemenid (Deluxe Content Pack) | Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when you create a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements. | Cultural, Economic | Lord of Coin: A medium relationship decrease if the player has a greater or equal number of Trade Routes than Xerxes; a small increase if fewer. |
For more Civilization VII strategies and updates, including coverage of the Civ World Summit, please refer to The Escapist.
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