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Ex-BioWare Lead Slams EA Over Dragon Age Treatment

Author:Kristen Update:Oct 20,2025

Ex-BioWare Lead Slams EA Over Dragon Age Treatment

Mark Darrah Reflects on EA's Lack of Support During Dragon Age: The Veilguard Development

Former Dragon Age executive producer Mark Darrah reveals EA and BioWare provided insufficient backing for his team during Dragon Age: The Veilguard's early development stages.

A Troubled Development Timeline

The veteran developer shared candid insights about BioWare's internal challenges in a recent YouTube video, focusing particularly on 2017 - what he describes as "the most pivotal year in BioWare's history." His account connects development struggles for the latest Dragon Age installment with the fallout from Mass Effect: Andromeda's troubled launch.

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The story begins in late 2016 when Darrah was reassigned to assist Andromeda's final development phase. He recalls the Dragon Age team feeling "abandoned" with "virtually no institutional support" during this period. While the intention was to free up resources after Andromeda's completion, this strategy ultimately proved unsuccessful.

"This created the first instance of leadership discontinuity at BioWare," Darrah explained. "Having project leads shift between titles while development continues creates enormous risk. While the Andromeda impact on Dragon Age was limited, it established a dangerous precedent."

Following Andromeda's disappointing March 2017 launch, BioWare faced additional challenges adapting to EA's new oversight structure - leadership that Darrah describes as "intensively hands-on" with development processes. The studio's new EA managers showed little interest in continuing the Mass Effect franchise, yet Dragon Age still struggled to secure necessary resources.

Broken Promises and Shifting Priorities

When Darrah raised concerns directly with EA executives Andrew Wilson and Patrick Söderlund, he received verbal reassurances about Dragon Age's importance. The summer of 2017 brought two significant developments: minimal resource allocation to maintain studio operations, and the surprise announcement of Casey Hudson's return - a decision made without consulting BioWare's second-in-command.

"As the studio's second-most senior leader, being completely excluded from this decision process demonstrated profound disrespect," Darrah stated. "While my input likely wouldn't have changed the outcome, the exclusion itself spoke volumes."

Darrah's growing suspicion that BioWare would pivot to Anthem development was initially dismissed by EA leadership, who promised continued Dragon Age support. "History shows those assurances meant nothing," he noted ruefully.

The Anthem Effect

EA's increasing focus on Anthem through 2019 steadily drained resources from what would become The Veilguard, forcing fundamental design changes. Darrah describes having his trust "systematically eroded" during this period as commitments went unfulfilled.

Despite launching to critical acclaim in late 2024 (including our 9/10 review), EA subsequently characterized The Veilguard as commercially underwhelming - a claim former developers contested while advocating for Larian Studios' development philosophy.

The recent shift toward Mass Effect 5 development culminated in significant Dragon Age team layoffs this past January, marking another turbulent chapter for BioWare's fantasy franchise.