Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations in handling complex, open-world environments. He claims this is a major factor contributing to The Witcher 4's troubled development.
Vavra highlights Unreal Engine's struggles with vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." He points to the limitations of Nanite technology in rendering realistic foliage.
A CD Projekt employee, reportedly speaking with Vavra, confirmed that scenes easily rendered in RED Engine presented significant challenges in Unreal Engine, leading to considerable production difficulties.
Vavra questions CD Projekt's decision to switch to Unreal Engine, noting that most open-world developers utilize proprietary engines. He argues that their established RED Engine was a superior choice.
While acknowledging Unreal Engine's visual capabilities, Vavra points out the high-end hardware requirements, making the game inaccessible to many players.
Despite being released years ago, Kingdom Come: Deliverance continues to captivate players. Its sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically rich narrative continuing Indřich's story.
This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We'll provide download instructions upon release, ensuring you're among the first to experience the medieval setting.
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