Maison > Nouvelles > Witcher 4 rencontre des problèmes de développement avec un moteur irréel

Witcher 4 rencontre des problèmes de développement avec un moteur irréel

Auteur:Kristen Mise à jour:Feb 25,2025

Witcher 4 rencontre des problèmes de développement avec un moteur irréel

Daniel Vavra, créateur de The Kingdom Come Trilogy and Warhorse Studio, co-fondateur, critique les limites d'Unreal Engine dans la gestion des environnements complexes en monde ouvert. Il affirme que c'est un facteur majeur contribuant au développement troublé du Witcher 4.

Vavra met en évidence les difficultés d'Unreal Engine avec la végétation, déclarant: "Unreal fonctionne bien pour les déserts et les rochers, mais le moteur n'a pas pu gérer les arbres pendant longtemps." Il souligne les limites de la technologie nanite dans le rendu du feuillage réaliste.

Un employé de CD Projekt, qui aurait pris la parole avec Vavra, a confirmé que les scènes rendues facilement dans le moteur rouge présentaient des défis importants dans un moteur Unreal, conduisant à des difficultés de production considérables.

Vavra remet en question la décision de CD Projekt de passer à un moteur Unreal, notant que la plupart des développeurs en monde ouvert utilisent des moteurs propriétaires. Il soutient que leur moteur rouge établi était un choix supérieur.

Tout en reconnaissant les capacités visuelles du moteur Unreal, Vavra souligne les exigences matérielles haut de gamme, ce qui rend le jeu inaccessible à de nombreux joueurs.

Malgré sa libération il y a des années, Kingdom Come: Deliverance continue de captiver les joueurs. Sa suite, lancé le 4 février, promet des graphiques améliorés, un combat raffiné et un récit historiquement riche qui continue l'histoire d'Indřich.

Cet article résume les dernières informations sur la version à venir, y compris les exigences du système et le temps de jeu estimé. Nous fournirons des instructions de téléchargement sur la version, en vous assurant que vous êtes parmi les premiers à découvrir le cadre médiéval.

Les rumeurs sur Switch 2 suggèrent un
Article précédent>

Les rumeurs sur Switch 2 suggèrent un "été de Switch 2" l'année prochaine

As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
Article suivant>

As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.