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How Monster Hunter Took Over the World

Author:Kristen Update:Mar 18,2025

Before its global launch, *Monster Hunter Wilds* shattered pre-order records on Steam and PlayStation, following the phenomenal success of *Monster Hunter Rise* (2022) and *Monster Hunter: World* (2018). This cemented Capcom's unique RPG series as a major player in the global video game market – a remarkable achievement considering its humble beginnings.

Less than a decade ago, such global popularity would have been unthinkable. The original 2004 release received mixed reviews. It wasn't until the 2005 PSP release, *Monster Hunter Freedom*, that the series truly took off, albeit primarily in Japan.

For years, *Monster Hunter* was a quintessential example of a Japanese gaming phenomenon. While the reasons were multifaceted, as this story will reveal, Capcom relentlessly pursued international success. *Monster Hunter: World*, *Rise*, and now *Wilds* prove this persistent effort paid off handsomely.

This is the story of *Monster Hunter*'s journey from domestic darling to global powerhouse.

Monster Hunter Wilds is already proving to be immensely popular. | Image credit: Capcom
Monster Hunter Wilds is already proving to be immensely popular. | Image credit: Capcom

Around the launch of *Street Fighter 5* in 2016, Capcom underwent a significant internal restructuring to prepare for a new generation of games powered by the RE Engine, replacing the aging MT Framework. This wasn't just a technological shift; it signaled a commitment to creating games for a global, not just a regionally-specific, audience.

"Several factors converged," explains Hideaki Itsuno, a former Capcom game director known for *Devil May Cry*. "The engine change and a clear mandate for all teams to create globally appealing games – fun for everyone."

Capcom's PS3 and Xbox 360 era games often seemed to chase Western gaming trends, with varying success. *Resident Evil 4* was a hit, but titles like *Umbrella Corps* and the *Lost Planet* series fell short. Capcom realized the need for broader appeal.

"We focused intently on making great games with global reach," Itsuno says. "The organizational and engine changes coalesced around 2017," he adds, noting *Resident Evil 7*'s launch as a pivotal moment in Capcom's resurgence.

No series embodies this global ambition more than *Monster Hunter*. While it had a dedicated Western fanbase, it was significantly larger in Japan. This wasn't inherent to the series' design, but rather a consequence of several factors.

The PSP release, *Monster Hunter Freedom Unite*, proved crucial. Handheld gaming has always been stronger in Japan, and the PSP, along with the DS and Switch, thrived there. According to executive producer Ryozo Tsujimoto, Japan's advanced wireless internet infrastructure enabled reliable online play with friends – a key advantage years ahead of the West.

Monster Hunter Freedom Unite saw the series arrive on PSP, a pivotal moment for Japanese gamers. | Image credit: Capcom
Monster Hunter Freedom Unite saw the series arrive on PSP, a pivotal moment for Japanese gamers. | Image credit: Capcom

"Twenty years ago, Japan had robust network infrastructure, facilitating online multiplayer," Tsujimoto explains. "Moving to handhelds fostered a larger, interconnected player base." This cooperative aspect of *Monster Hunter* was ideally suited to handhelds, creating a self-reinforcing cycle.

The success in Japan led to Japan-exclusive content and events, further solidifying its image as a primarily Japanese franchise. Western fans watched enviously.

However, as Western internet infrastructure improved, Tsujimoto saw an opportunity. *Monster Hunter: World* (2018), released simultaneously worldwide on PS4, Xbox One, and PC, was a game-changer. It offered AAA console-quality visuals, larger environments, and bigger monsters.

"The name, *Monster Hunter: World*, reflects our intention to appeal to a global audience," Tsujimoto reveals. Simultaneous worldwide release and the absence of Japan-exclusive content were crucial steps.

Monster Hunter: World was a turning point for the series, turning it into a true global phenomenon. | Image credit: Capcom
Monster Hunter: World was a turning point for the series, turning it into a true global phenomenon. | Image credit: Capcom

Extensive playtesting worldwide informed design decisions. A simple change – displaying damage numbers – proved impactful. *Monster Hunter: World* and *Rise* (2022) both surpassed 20 million copies sold, a stark contrast to previous sales figures (1.3 to 5 million).

This wasn't accidental. Instead of altering *Monster Hunter*'s core, Capcom focused on making its unique aspects more accessible. This strategy continues with *Wilds*.

"At its core, *Monster Hunter* is an action game," Tsujimoto explains. "We analyze where players struggle, gather feedback, and use that knowledge to improve the experience. This is reflected in *Wilds*."

Within 35 minutes of release, *Monster Hunter Wilds* hit 738,000 concurrent players on Steam, exceeding *World*'s peak. With positive reviews and promised future content, *Wilds* is poised to surpass even *World* and *Rise*'s success, continuing *Monster Hunter*'s global conquest.

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