Marvel Rivals players using lower FPS settings have reported significantly reduced damage output for certain heroes, including Dr. Strange and Wolverine. The developers have acknowledged this 30 FPS bug impacting damage calculations and are actively working on a solution.
The highly anticipated Season 1 launch, scheduled for January 11th, is expected to include a fix or significant improvement to this issue. This update aims to enhance the overall gameplay experience for all players.
Since its December 2025 release, Marvel Rivals has enjoyed considerable success in the hero shooter genre. Despite initial concerns regarding hero balance, the game boasts an impressive 80% player approval rating based on over 132,000 Steam reviews.
Recent reports highlight a 30 FPS glitch affecting damage dealt by specific heroes (including Dr. Strange, Magik, Star-Lord, Venom, and Wolverine) at lower frame rates. A community manager confirmed the problem on the official Discord server, noting movement and damage inconsistencies at lower FPS. While a complete fix may take time, the Season 1 update is expected to address this issue.
Addressing the 30 FPS Damage Bug
The root cause appears to be linked to the game's client-side prediction mechanism, a common programming technique designed to minimize perceived lag. This mechanism, however, seems to be contributing to the damage discrepancies.
While the official list of affected heroes and abilities remains incomplete, the community manager specifically mentioned Wolverine's Feral Leap and Savage Claw as examples. The impact is more pronounced against stationary targets, making it harder to detect in live matches. If Season 1 doesn't completely resolve the problem, further updates are planned to address any remaining issues.
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