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Diablo IV initialement envisagé comme un Roguelike de style Arkham

Auteur:Kristen Mise à jour:Dec 11,2024

Diablo IV initialement envisagé comme un Roguelike de style Arkham

Initialement envisagé comme un titre d'action-aventure roguelite avec un système de combat "plus percutant" et une mort permanente, Diablo 4 a subi un changement de conception important, comme l'a révélé l'ancien directeur de Diablo 3 Josh Mosqueira. Cette révélation vient du livre de Jason Schreier, Play Nice : The Rise and Fall of Blizzard Entertainment, détaillant les difficultés de développement menant à la forme finale du jeu.

Mosqueira, visant à éloigner Diablo 4 des défauts perçus de Diablo 3, a dirigé un projet nommé "Hades". Cette itération présentait une perspective de caméra sur l'épaule, reflétant le combat orienté vers l'action de la série Batman : Arkham. L'inclusion de Permadeath a encore amplifié les éléments roguelite.

Cependant, cette vision ambitieuse s’est heurtée à plusieurs obstacles. Le mode multijoueur coopératif prévu s'est avéré exceptionnellement difficile à mettre en œuvre, conduisant à des débats internes sur l'identité Diablo du jeu. Alors qu'un concepteur y réfléchissait, les mécanismes de base divergeaient tellement que la question s'est posée : "Est-ce que ce Diablo était encore ?" En fin de compte, l'équipe a conclu que l'approche roguelike créerait essentiellement une nouvelle adresse IP, provoquant un retour à un gameplay Diablo plus familier.

Malgré sa divergence conceptuelle initiale, Diablo 4 a récemment lancé sa première extension majeure, "Vessel of Hatred". Ce DLC plonge les joueurs dans le monde sombre de Nahantu en 1336, révélant le sinistre complot de Méphisto au sein de Sanctuaire.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.