Home > News > Tech Experts: Nintendo Switch 2 GameChat Significantly Impacts System Resources, Final Specs Revealed
The tech experts at Digital Foundry have unveiled the final tech specifications for the Nintendo Switch 2, alongside expressing concerns about the impact of the new GameChat feature on the system's resources. According to Digital Foundry, developers are notably worried about how this feature might affect the console's performance.
During the recent Nintendo Direct, the company introduced the Switch 2's GameChat functionality, which can be activated with a simple press of the C button on the new Joy-Con controllers. This feature enables players to not only chat but also watch each other playing, whether they are engaged in the same game or different ones. A built-in camera and microphone facilitate this interaction, making it seamless across various gaming environments. The C button's chat menu is designed to be a comprehensive multiplayer solution, potentially marking Nintendo's most successful foray into online gaming in years.
Digital Foundry noted that Nintendo offers developers a GameChat testing tool, which simulates the API latency and L3 cache misses that the actual GameChat system imposes on the console. This tool allows developers to test their games' performance without needing to run live GameChat sessions. However, this raises questions about whether the GameChat feature, when active, will affect the end-user experience. While ideally, the system's resource allocation should handle GameChat without impacting game performance, the availability of emulation tools suggests there might be some performance hit that developers need to account for.
As Digital Foundry stated, "We'll be interested to see how GameChat may (or may not) impact game performance as this does seem to be an area of developer concern." The full impact won't be known until the Nintendo Switch 2 is released on June 5.
In addition to discussing GameChat, Digital Foundry revealed the final tech specs of the Switch 2. The console reserves 3GB of memory for system use, leaving 9GB available for games. This is a significant shift from the original Switch, which had 0.8GB reserved and 3.2GB for games. Like all consoles, the Switch 2 does not grant developers full access to the GPU resources, as some are reserved by the system.
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The Switch 2 features a 7.9-inch wide color gamut LCD screen, capable of displaying at 1080p (1920x1080) resolution. This is a substantial upgrade over the original Switch's 6.2-inch screen, the Switch OLED's 7-inch screen, and the Switch Lite's 5.5-inch screen. Additionally, the Switch 2 supports HDR10 and Variable Refresh Rate (VRR) up to 120 Hz, enabling games to reach 120fps when both the game and the player's setup support it.
When docked, the Switch 2 can output games at 4K (3840x2160) resolution at 60fps or at 1080p/1440p (1920x1080/2560x1440) at 120fps. These enhanced graphics capabilities are driven by a "custom processor made by NVIDIA." For a deeper dive into the specifications, Digital Foundry's detailed analysis is highly recommended.
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