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Xbox Le chef admet les «pires décisions» pour les grandes franchises

Auteur:Kristen Mise à jour:Jan 24,2025

Xbox Has Made the

Le PDG de Xbox, Phil Spencer, revient sur les faux pas stratégiques passés et leur impact sur les grandes franchises de jeux, reconnaissant certaines des « pires décisions » prises tout au long de l'histoire de Xbox. Cet article explore ses remarques franches, en se concentrant sur les opportunités manquées et les défis rencontrés avec les prochaines versions Xbox.

Opportunités manquées : Destiny et Guitar Hero

Xbox Has Made the

À la PAX West 2024, Spencer a discuté des franchises clés qui échappaient à la Xbox, notamment Destiny de Bungie et Guitar Hero d'Harmonix. Il a ouvertement admis que ces décisions comptaient parmi les plus grands regrets de sa carrière. Malgré sa proximité précoce avec Bungie pendant son séjour chez Microsoft, le concept initial de Destiny n'a pas trouvé de résonance en lui, n'ayant été apprécié que plus tard avec l'extension House of Wolves. De même, il a d’abord écarté le potentiel de Guitar Hero.

Xbox Has Made the

Tout en reconnaissant ces revers, Spencer met l'accent sur son approche prospective, donnant la priorité aux projets en cours plutôt qu'à s'attarder sur les erreurs passées.

Dune : Awakening fait face aux défis d'optimisation de la Xbox Series S

Xbox Has Made the

Malgré les regrets passés, Xbox continue de poursuivre des franchises majeures. Dune : Awakening, développé par Funcom, devrait sortir sur Xbox Series S, PC et PS5. Cependant, Scott Junior, directeur produit de Funcom, a souligné les défis d'optimisation spécifiques à la Xbox Series S, conduisant à une stratégie de sortie axée d'abord sur PC. Malgré ces obstacles, Junior assure aux joueurs des performances fluides, même sur du matériel plus ancien.

Xbox Has Made the

Enotria : The Last Song rencontre des retards de sortie sur Xbox

Enotria: The Last Song du développeur indépendant Jyamma Games a fait face à des retards inattendus sur Xbox, des semaines avant son lancement prévu le 19 septembre. Le studio invoque un manque de communication et de réponse de la part de Microsoft concernant sa soumission, bien qu'il affirme que le jeu est prêt pour les Xbox Series S et X. Cette situation a conduit à un report temporaire de la sortie Xbox, avec le lancement du jeu sur PlayStation 5 et PC. plutôt. Le PDG de Jyamma Games, Jacky Greco, a exprimé sa grande frustration face au manque de communication de Microsoft.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.