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Ex-Starfield Developer explique la suppression de contenu graphique

Auteur:Kristen Mise à jour:Feb 20,2025

Ex-Starfield Developer explique la suppression de contenu graphique

La violence atténuée de Starfield: un choix de conception délibéré

Starfield de Bethesda a initialement prévu une violence graphique beaucoup plus graphique, notamment des décapitations et des animations de tueurs élaborées. Cependant, une ancienne artiste de Bethesda, Dennis Mejillones, a révélé que les limitations techniques avaient finalement conduit à la représentation moins violente du jeu. La variété pure des combinaisons de personnages et des casques a présenté des défis importants dans la création d'animations violentes réalistes et sans bug. Compte tenu des problèmes techniques persistants de Starfield même après plusieurs mises à jour, cette décision semble justifiée.

L'absence de violence graphique n'était pas uniquement un problème technique; Il a également affronté le ton général du jeu. Mejillones a expliqué que l'humour sanglant signature de Fallout ne se traduit pas efficacement vers le cadre de science-fiction plus sérieux et plus sérieux de Starfield. Alors que Starfield intègre des éléments des autres franchises de Bethesda (comme des ajouts récents inspirés de Doom), son esthétique globale se penche vers une expérience immersive ancrée. Les exécutions exagérées auraient probablement perturbé cette atmosphère soigneusement conçue.

Cette décision, bien que potentiellement décevante pour certains joueurs qui ont envie de violence hyper-réaliste, s'aligne sur la philosophie de conception de Starfield. Le système de combat du jeu, mettant en vedette Gunplay et Meeke, a déjà reçu des éloges pour son amélioration par rapport à Fallout 4. L'ajout de Gore excessif aurait pu nuire à cette expérience de combat raffinée. Le niveau actuel de violence, bien que sans doute moins intense que dans les titres précédents de Bethesda, contribue au monde immersif et crédible du jeu. Le choix d'éviter le contenu trop graphique semble donc stratégiquement solide, malgré l'écart de l'approche habituelle du studio.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.