Maison > Nouvelles > Le casting de "Like a Dragon" dévoile la cécité du jeu dans une interview sans précédent

Le casting de "Like a Dragon" dévoile la cécité du jeu dans une interview sans précédent

Auteur:Kristen Mise à jour:Dec 18,2024

La confession surprenante des acteurs de "Like a Dragon : Yakuza" : ils n'ont jamais joué au jeu. Cette révélation, faite au SDCC en juillet dernier, a suscité un débat parmi les fans. Les acteurs principaux Ryoma Takeuchi et Kento Kaku ont délibérément choisi de ne pas jouer aux jeux, visant une nouvelle interprétation des personnages. Takeuchi a expliqué qu'ils voulaient aborder les rôles de manière organique, en construisant leurs performances à partir du scénario, sans idées préconçues du jeu. Kaku a fait écho à ce sentiment, soulignant son engagement à créer sa propre version tout en respectant l'esprit fondamental du matériel source.

Like a Dragon: Yakuza Actors Have Never Played the Game

Cette décision a suscité des réactions mitigées. Alors que certains fans expriment leur inquiétude quant aux écarts potentiels par rapport au matériel source, d'autres pensent que la méconnaissance des acteurs n'est pas nécessairement préjudiciable à une adaptation réussie. L'omission du mini-jeu emblématique du karaoké a encore alimenté ces inquiétudes.

Like a Dragon: Yakuza Actors Have Never Played the Game

Ella Purnell, de la série "Fallout" de Prime Video, offre une perspective contrastée. Tout en reconnaissant la liberté créative des showrunners, elle souligne les avantages de s’immerger dans l’univers du jeu pour une compréhension plus profonde. Le succès de "Fallout", attirant 65 millions de téléspectateurs en deux semaines, suggère l'intérêt de cette approche.

Like a Dragon: Yakuza Actors Have Never Played the Game

Cependant, le directeur du studio RGG, Masayoshi Yokoyama, a exprimé sa confiance dans la vision des réalisateurs Masaharu Take et Kengo Takimoto. Il a salué leur approche, comparant la compréhension du réalisateur Take à celle de l'auteur de l'histoire originale. Yokoyama a salué l'interprétation unique de Kiryu dans la série, estimant que les jeux avaient déjà perfectionné le personnage et qu'une nouvelle perspective était bénéfique. Il a mis en valeur les représentations des acteurs par rapport à l'original, en soulignant la valeur d'une adaptation unique plutôt que d'une simple imitation.

Like a Dragon: Yakuza Actors Have Never Played the Game

Le débat continue : cette approche non conventionnelle aboutira-t-elle à une adaptation fidèle et engageante, ou va-t-elle aliéner les fans de la franchise de jeux bien-aimée ? Seul le temps nous le dira.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.