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L'éditeur de Baldur's Gate 3 pense que les développeurs devraient devenir des pirates pour nettoyer la loi de BioWare

Auteur:Kristen Mise à jour:Feb 25,2025

L'éditeur de Baldur's Gate 3 pense que les développeurs devraient devenir des pirates pour nettoyer la loi de BioWare

Des licenciements récents de BioWare, le studio derrière Dragon Age: The Veilguard, ont déclenché des conversations plus larges sur le climat actuel de l'industrie du jeu. Le directeur de l'édition de Larian Studios, Michael Daus, a de nouveau exprimé ses préoccupations sur les réseaux sociaux, ce qui concerne cette fois le numéro répandu des licenciements de l'industrie. Il souligne l'importance de valoriser les employés et de tenir les décideurs responsables, plutôt que de sacrifier le personnel de base:

La perte d'une partie importante de l'équipe de développement entre les projets, ou post-complétion, est entièrement évitable. La conservation des connaissances institutionnelles est vitale pour les projets futurs.

Alors que «rédiger la graisse» est fréquemment cité comme une justification - et compréhensible compte tenu des pressions financières - DAUS remet en question la nécessité des motifs d'efficacité agressifs des grandes sociétés. Il soutient que cette approche, manifestée dans les licenciements, est finalement une mesure de réduction des coûts extrêmes, seulement justifiable si une entreprise libère systématiquement des titres réussis.

Daus souligne que les stratégies de haut niveau erronées sont la cause profonde, mais celles aux niveaux inférieurs portent toujours le poids. Il utilise l'analogie d'un navire de pirate, où le capitaine serait le premier à être jeté par-dessus bord en cas de crise. Il suggère que les sociétés de jeux vidéo devraient adopter un style de gestion plus responsable, apprendre de cet exemple historique.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.