Our recent trip to Osaka, Japan, allowed us the privilege of engaging in an in-depth, two-hour discussion with the creative minds behind the upcoming Okami sequel. We had the honor of speaking with Clover's director Hideki Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata. They shared insights into the development process, the origins of the project, and what fans can anticipate from this much-anticipated sequel.
We thoroughly enjoyed conducting this interview and believe that you will find it equally engaging, whether you choose to watch or read the full version available here. For those pressed for time, we've distilled the key points that are likely to excite Okami enthusiasts. Here's what you need to know:
The most significant revelation from our discussion was the use of Capcom's proprietary RE Engine for the Okami sequel. This choice was made due to its ability to bring to life elements of the original Okami vision that were previously unattainable with older technology. While some at Clover are new to the RE Engine, Capcom's partner, Machine Head Works, is assisting with this transition. For a deeper dive into the RE Engine's role, check out our comprehensive article.
Rumors have circulated about talent departing from PlatinumGames, including individuals closely associated with Hideki Kamiya and the original Okami team. Although the developers were coy about specifics, Kamiya hinted at the involvement of some ex-Platinum and ex-Capcom personnel in the project via Machine Head Works. The exact identities remain under wraps, but we're eager to see who will contribute to this sequel.
Despite the initial commercial underperformance of the original game, Capcom has kept an eye on Okami's growing popularity with each new platform release. As Yoshiaki Hirabayashi explained, the desire for a sequel has been simmering for some time, but it required the alignment of key personnel. With Kamiya and Machine Head Works on board, the project is now moving forward. For more on Capcom's journey with Okami, explore our in-depth article.
With the ambiguity surrounding game sequels today, it was crucial to confirm that this new installment is indeed a direct continuation of the original Okami narrative. Both Hirabayashi and Kamiya affirmed that the sequel picks up right where the first game concluded, promising to expand on the story without spoiling the original for newcomers.
Yes, fans of the series were correct in spotting Amaterasu, the beloved protagonist, in the trailer for the sequel.
The Nintendo DS sequel, Okamiden, has its place in the Okami universe. Hirabayashi acknowledged the game's fanbase and the feedback regarding its narrative divergence from expectations. However, he emphasized that the new sequel is a direct continuation from the original Okami, designed to meet fans' hopes for the series.
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Known for his active social media presence, Hideki Kamiya confirmed he keeps an eye on what fans expect from the Okami sequel. He stressed, however, that their aim isn't to create a game based purely on fan demands but to craft an experience that aligns with the fun and excitement fans anticipate while maintaining their creative vision.
The talented composer Rei Kondoh, known for his work on games like Bayonetta and the original Okami's iconic "Rising Sun" theme, has arranged the music for the Okami sequel's trailer shown at The Game Awards. This suggests his involvement in the sequel's soundtrack as well.
The team announced the Okami sequel at an early stage due to their excitement about the project. They ask for patience from the fans, as Hirabayashi noted, "Faster isn't always the best." The developers are committed to quality over speed and hinted that it might be a while before more news is shared. Both Hirabayashi and Sakata emphasized the dedication of the team, all of whom are passionate about the Okami series and are striving to meet fan expectations.
For a comprehensive look at our interview with the leads behind the Okami sequel, you can access the full discussion here.
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