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The remakes of Resident Evil 2 and Resident Evil 4 were daunting to develop

Author:Kristen Update:Mar 15,2025

The remakes of Resident Evil 2 and Resident Evil 4 were daunting to develop

Yasuhiro Anpo, director of the Resident Evil 2 and Resident Evil 4 remakes, revealed that the decision to revisit Resident Evil 2 stemmed from overwhelming fan demand to revitalize the 1998 classic. As Anpo stated, "We realized: people really want this to happen," prompting producer Hirabayashi's simple, "Alright, we'll do it."

Initially, Resident Evil 4 was considered the starting point. However, discussions led the team to believe its already high acclaim and near-perfect status made significant changes too risky. Instead, they focused on the older title, requiring more substantial modernization. This process included studying fan projects to better gauge player desires.

Yet, doubts weren't confined to Capcom. Even after two remakes and the announcement of a third, fans voiced concerns, arguing that Resident Evil 4, unlike its predecessors, didn't necessitate an update.

While the 1990s PlayStation originals, Resident Evil 2 and Resident Evil 3, featured outdated fixed camera angles and clunky controls, Resident Evil 4's 2005 release revolutionized the survival horror genre. Despite initial reservations, the remake successfully preserved the original's essence while enhancing gameplay and narrative.

The remake's commercial triumph and critical acclaim validated Capcom's decision, proving that even seemingly untouchable classics can be respectfully reimagined with a creative approach.