Stormgate's Steam early access launch has sparked a divided response among fans and backers. This article explores the concerns raised by Kickstarter backers and assesses the game's current state.
The highly anticipated real-time strategy (RTS) game, Stormgate—intended as a Starcraft II successor—has experienced a challenging launch. Despite raising over $2.3 million on Kickstarter (against a $35 million initial goal), the game faces criticism from backers feeling misled. Those who pledged $60 for the "Ultimate" package expected complete early access content, a promise seemingly unfulfilled.
Many viewed Frost Giant Studios' project as a passion project and contributed to its success. While advertised as free-to-play with microtransactions, the aggressive monetization has alienated many backers.
Individual campaign chapters (three missions) cost $10, and co-op characters cost the same—double the price of Starcraft II's. Many backers invested $60 or more, anticipating full early access gameplay. The addition of a new character, Warz, on launch day, excluded from Kickstarter rewards, further fueled frustration.
"You can take the developer out of Blizzard, but you can’t take Blizzard out of the developer," commented Steam user Aztraeuz. "Many supported this game, investing hundreds of dollars. Why are there pre-launch microtransactions we don't own?"
Frost Giant Studios responded on Steam, acknowledging the misunderstanding regarding Kickstarter bundle content. They pledged to provide the next paid Hero free to backers at the "Ultimate Founder’s Pack tier and above." However, this excludes Warz, as many had already purchased it.
Despite this concession, discontent persists regarding the monetization strategy and underlying gameplay issues.
Stormgate carries significant expectations, developed by Starcraft II veterans. While the core RTS gameplay shows potential, criticism focuses on aggressive monetization, visual quality, missing campaign features, unit interactions, and unchallenging AI.
This has resulted in a "Mixed" Steam rating, with some labeling it "Starcraft II at home." Despite its flaws, the game's potential for improvement remains. For a detailed review, see the link below.
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