A former communications lead at Deep Silver, publisher of Dead Island 2, has shed light on the game's turbulent eight-year delay following overwhelmingly negative playtest feedback.
During a Develop:Brighton conference (as covered by GamesIndustry.biz), Martin Wein of GameFlex Consultants openly discussed the sequel's rocky development. He revealed how senior stakeholders concluded during a crucial review with original developer Yager that the game simply wasn't working.
First showcased at E3 2014, Dead Island 2 entered development limbo after Yager and Deep Silver parted ways due to creative differences. Development later shifted to Sumo Digital before finally landing at Dambuster Studios in 2019. After a gameplay showcase in December 2022 revealed yet another 12-week delay to April 2023, this marked players' first substantial look at the project since its August 2022 re-reveal following years of setbacks.
"The creative team and I took great pride in that [2022] trailer," Wein recalled. "However, subsequent milestone reviews with the active development studio revealed fundamental gameplay issues. Simply put, the experience fell far short of what made the original Dead Island enjoyable."
After commissioning external playtests yielded scathing criticism - citing lackluster engagement and tonal inconsistency with the franchise - executives faced tough decisions. "While we could have rushed an inferior product to market," Wein admitted, "doing so would have damaged the IP's long-term potential."
The development reshuffling created significant delays. Originally targeting a 2015 launch, the final product wouldn't arrive until eight years later. "These transitions weren't easy," Wein noted, "but preserving franchise integrity justified the difficult choice to change development teams."
Upon its 2023 release, IGN's Dead Island 2 review awarded a 7/10, praising its dark humor and satisfying combat while noting room for innovation beyond its comedic tone.
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