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Helldivers 2: Liste des niveaux passifs d'armure

Auteur:Kristen Mise à jour:Feb 21,2025

Helldivers 2 Armour Passifs: un guide complet et une liste de niveaux

Helldivers 2 catégorise l'armure en lumière, moyen et lourd, impactant la mobilité et la défense. Cependant, le véritable changeur de jeu réside dans les passifs d'armure - des avantages puissants affectant considérablement le gameplay. Ce guide fournit une liste complète de tous les passifs et une liste de niveaux pour optimiser vos choix stratégiques.

Tous les passifs d'armure et leurs effets:

Le tableau suivant détaille chacun des 14 passifs d'armure disponibles dans Helldivers 2 (à partir de la version de jeu 1.002.003). N'oubliez pas que seul le gilet articulation du corps accorde ces passifs; Les casques et les capes n'offrent aucun bonus supplémentaire.

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (like headshots); prevents chest injuries (like internal bleeding).
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds additional stim duration.
Peak Physique100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching95% reduced recoil flinching.

Helldivers 2 Armour Tier-Tier Liste:

Cette liste de niveaux classe les passifs en fonction de la valeur globale, de l'utilité et de l'efficacité dans diverses missions et types ennemis.

TierArmor PassiveWhy?
**S**Engineering KitExtra grenades are invaluable for various tasks: sealing bug holes, destroying fabricators/warp ships, and utilizing thermites or stun grenades.
Med-KitSignificantly boosts survival; synergizes exceptionally well with the Experimental Infusion booster, essentially granting near-death immunity.
Siege-ReadySubstantially improves ammo management and reload times, making it ideal for handling large enemy groups, particularly with high-ammo weapons.
**A**Democracy ProtectsProvides a strong defense boost, especially early game, increasing survivability against lethal damage.
Extra PaddingOffers consistent armor rating improvement, increasing overall damage resistance.
FortifiedExceptionally useful against Automatons, mitigating damage from rockets and enhancing weapon effectiveness against robotic enemies.
Servo-AssistedHighly effective against Terminids; the increased throwing range allows for safe stratagem deployment and grenade use, while also reducing injury from claw attacks.
**B**Peak PhysiqueWhile useful for reduced weapon drag, melee combat is generally avoided; its effectiveness is limited compared to other options.
InflammableBest suited for fire-based builds and missions with fire-related hazards; provides significant benefit against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, but its value is diminished by not highlighting points of interest or side objectives.
**C**AcclimatedLimited usefulness due to the rarity of encountering all four elemental damage types (acid, electrical, fire, gas) in a single mission.
Advanced FiltrationOnly beneficial for gas-focused builds, and even then, the overall impact is relatively minor.
Electrical ConduitPrimarily effective against Illuminate, but other options are generally superior, unless friendly fire is a major concern.
UnflinchingThe reduction in camera shake and recoil is minimal and doesn't significantly improve combat effectiveness.

Cette liste de guides et de niveaux devrait vous aider à prendre des décisions éclairées lors de la sélection des passifs d'armure dans Helldivers 2, maximisant votre survie et votre succès face aux menaces extraterrestres. N'oubliez pas que le choix passif optimal dépend souvent de la mission spécifique et du style de jeu choisi.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.