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"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Author:Kristen Update:May 21,2025

Schedule I continues to captivate players with its post-launch updates following its meteoric rise to fame on Steam. The latest release, Patch 5, elevates the drug dealer simulation to version 0.3.3f14. This patch introduces a range of significant improvements, but what has the community buzzing is the announcement of the first content update, set to roll out this weekend.

Currently reigning as the top-selling game on Steam, Schedule I has outshone major titles such as Monster Hunter Wilds, GTA 5, and Marvel Rivals, fueled by its viral spread across social media, Twitch, and YouTube. In the game, players start as small-time dealers and work their way up to become kingpins, managing the production and distribution of various drugs in the gritty city of Hyland Point. Players can expand their empire by acquiring properties, businesses, employees, and more.

Developed and published by the Australian indie developer Tyler, known as TVGS, the explosive success of Schedule I has been described as "amazing but pretty overwhelming." Tyler expressed his surprise and gratitude on Reddit, saying, "I never expected this kind of response! At the moment, I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses a variety of issues, including employee bugs, multiplayer glitches, and casino-related problems. Tyler has also introduced pathfinding validity checks to prevent crashes, a move that was suggested by a community member on Discord.

Schedule I Update 5 version 0.3.3f14 patch notes:

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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has also teased that sneak peeks of the first content update will be shared soon.

For those eager to delve deeper into the world of Schedule I, IGN's comprehensive guide offers insights into mastering the art of mixing recipes and creating new blends to maximize profit, as well as tips on accessing console commands and the fastest way to engage in multiplayer co-op to conquer Hyland Point with friends.