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Marvel Rivals: Shader Compilation Optimization for Speedy Launch

Author:Kristen Update:Feb 02,2025

Many Marvel Rivals players on PC experience frustratingly long shader compilation times on launch. This guide offers a workaround to significantly reduce this delay.

Addressing Slow Shader Compilation in Marvel Rivals

Marvel Rivals loading screen illustrating shader compilation issues.

Game launches, especially online titles, often involve extended loading. However, Marvel Rivals' lengthy shader compilation—sometimes exceeding several minutes—is proving problematic for many PC users. Shaders are crucial programs managing visual elements like color and lighting in 3D environments. Incorrect shader installation can lead to various issues.

A community-discovered solution effectively addresses this problem:

  1. Access Nvidia Control Panel: Locate and open your Nvidia Control Panel.
  2. Adjust Shader Cache Size: Navigate to the global settings and find the Shader Cache Size option.
  3. Set a Lower Value: Choose a Shader Cache Size value less than or equal to your VRAM. Options typically include 5GB, 10GB, and 100GB; select the most appropriate value for your system.

This adjustment not only accelerates shader compilation in Marvel Rivals (often reducing it to seconds), but also resolves "Out of VRAM memory" errors reported by some users.

While a permanent fix from NetEase Games is awaited, this temporary solution offers a practical workaround to avoid extended loading times.

Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.