Maison > Nouvelles > Marvel Rivals: Optimisation de la compilation de shader pour le lancement rapide

Marvel Rivals: Optimisation de la compilation de shader pour le lancement rapide

Auteur:Kristen Mise à jour:Feb 02,2025

Beaucoup Marvel Rivals Les joueurs sur PC éprouvent des temps de compilation de shader frustrant et longs en cours de lancement. Ce guide offre une solution de contournement pour réduire considérablement ce retard.

Traiter la compilation lente du shader dans Marvel Rivals

Marvel Rivals loading screen illustrating shader compilation issues.

Les lancements de jeux, en particulier les titres en ligne, impliquent souvent un chargement prolongé. Cependant, Marvel Rivals 'Longue compilation de shader, dépassant parfois plusieurs minutes - s'avère problématique pour de nombreux utilisateurs de PC. Les shaders sont des programmes cruciaux gérant des éléments visuels comme la couleur et l'éclairage dans des environnements 3D. Une installation de shader incorrecte peut entraîner divers problèmes.

Une solution disposée à la communauté aborde efficacement ce problème:

  1. Panneau de commande Nvidia Access: Localisez et ouvrez votre panneau de commande Nvidia.
  2. Ajustez la taille du cache du shader: accéder aux paramètres globaux et trouver l'option de taille du cache de shader.
  3. Définissez une valeur inférieure: Choisissez une valeur de taille de cache de shader inférieure ou égal à votre VRAM. Les options incluent généralement 5 Go, 10 Go et 100 Go; Sélectionnez la valeur la plus appropriée pour votre système.

Ce réglage accélère non seulement la compilation de shader dans Marvel Rivals (la réduisant souvent en secondes), mais résout également "des erreurs de mémoire VRAM" rapportées par certains utilisateurs.

Bien qu'une correction permanente des jeux NetEase soit attendue, cette solution temporaire offre une solution de contournement pratique pour éviter les temps de chargement prolongés.

Marvel Rivals est actuellement disponible sur PS5, PC et Xbox Series X | S.

Les rumeurs sur Switch 2 suggèrent un
Article précédent>

Les rumeurs sur Switch 2 suggèrent un "été de Switch 2" l'année prochaine

As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
Article suivant>

As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.