In *Kingdom Come: Deliverance 2*, crime isn't merely a minor hiccup—it can significantly alter how the world perceives and reacts to you. Whether you're caught stealing, trespassing, or even assaulting someone, these actions can plunge you into serious trouble. Here’s a comprehensive look at how crime and punishment operate within the game.
Screenshot captured by The Escapist. In *KCD2*, any action that disrupts the law-abiding world is deemed a crime. The sequel boasts enhanced AI, making NPCs more vigilant and responsive to criminal activities. If you decide to break the law, be prepared for repercussions—whether you're caught red-handed or tracked down later.
The game categorizes the following actions as illegal:
Engaging in these activities can lead to suspicion, arrest, or even more severe consequences. The reactions of guards and villagers vary based on the gravity of the crime committed.
Screenshot captured by The Escapist. If a guard witnesses your misdeed, you'll be reported on the spot. Similarly, civilians can report you, triggering an investigation. When apprehended, you face several options:
The simplest way to resolve your legal troubles is by paying a fine. The cost varies with the crime—minor theft might set you back a few Groschen, but murder could bankrupt you or lead to harsher penalties.
If your **Speech** or **Charisma** skills are high, you might persuade guards to release you. This tactic works best for minor infractions, but for serious crimes, it's much harder to charm your way out.
Although not ideal, fleeing is sometimes your only option. Guards will pursue you, and escaping will make you temporarily wanted. If you leave town and return later, you might still be recognized unless you change your attire or bribe officials.
If you can't pay and can't escape, you must face the consequences. The severity of your punishment hinges on the nature of your crime.
Screenshot captured by The Escapist. Whether your crimes are accidental or deliberate, be ready to face the music. Punishments in *Kingdom Come: Deliverance 2* escalate with the severity of your offense, ranging from a mere slap on the wrist to execution.
For minor offenses such as trespassing or accidentally punching an NPC, you'll be placed in the pillory for a few in-game days. This not only tarnishes your reputation but also subjects you to public ridicule.
Mid-tier crimes like assault and theft result in caning. This public beating reduces your health and stamina temporarily.
Reserved for repeat offenders or serious crimes like murder or significant theft, branding marks you with a permanent criminal status. NPCs will treat you as a criminal, merchants will shun you, and guards will keep a close watch, potentially attacking if you make suspicious moves.
The ultimate penalty, execution, awaits those who commit the gravest offenses, such as multiple murders, and results in a game over.
Your reputation isn't just a number; it directly impacts how NPCs interact with you. Criminal activities can make townsfolk wary or outright hostile.
Each town and faction monitors your reputation independently. A declining reputation may lead to NPCs refusing to engage with you, trade, or offer quests. Conversely, a rising reputation can earn you discounts, additional dialogue options, and unique opportunities. Guards may search you more frequently if they suspect you of past crimes. To repair a tarnished reputation, engage in community service, donate to the church, or settle your fines. This system bears some resemblance to the Honor system in *Red Dead Redemption 2*.
The crime system in *KCD2* is integral to the gameplay, allowing you to leverage it strategically. While committing crimes is ethically questionable, the RPG format grants you the freedom to explore this path. However, be cautious to avoid detection:
Understanding the intricacies of crime and punishment in *Kingdom Come: Deliverance 2* can enhance your gameplay experience, allowing you to navigate the game's world with greater strategic depth.
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