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19 Best Weapons In Divinity Original Sin 2

Author:Kristen Update:Feb 18,2025

Divinity: Original Sin 2 boasts a diverse arsenal, and the optimal weapon selection hinges on party composition, skill choices, and overarching strategy. However, some weapons stand out due to their exceptional power, unique abilities, and significant damage output. This updated list (January 13, 2025) highlights some of the most potent armaments in this acclaimed RPG. Note that Larian Studios' next game is a new IP, unrelated to Divinity: Original Sin 2, leaving fans eagerly awaiting future news.

  1. Fang of the Winter Dragon: (Act 1)

  • Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
  • Acquisition: Defeat Slane the Chained Winter Dragon (South Southwest of Fort Joy). Choosing diplomacy prevents acquisition.
  1. Morning’s Light: (Act 1/2)

  • Stats: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
  • Acquisition: Obtain from Corbin Day (kill or free him). Killing him prevents future weapon upgrades.
  1. Eternal Stormblade: (Act 3)

  • Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
  • Acquisition: Found in the Murky Cave (Act 3), guarded by four enemies.
  1. Lohar’s Two-Handed Source Hammer: (Mid-Game)

  • Stats: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns). Skills: Onslaught, All In.
  • Acquisition: Reward for completing the "Shadow Over Driftwood" quest.
  1. Hanal Lechet: (Act 2)

  • Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage. Skill: All In.
  • Acquisition: Found in a locked chest near an overturned carriage on the Reaper’s Coast.
  1. The Illuminator: (Mid-Game)

  • Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
  • Acquisition: Dropped by Scapor during the "Burning Pigs" quest.
  1. Dumora Lam: (Late Game)

  • Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle, +159% Damage, 1 Rune Slot. Skill: Siphon Poison.
  • Acquisition: Found in a runed chest in Dramahlihk’s home plane (requires Lohse in party and Malady alive).
  1. Deiseis Riveil: (Late Game)

  • Stats: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave. Skill: Glitter Dust.
  • Acquisition: Purchased from Trader Non outside the Cathedral.
  1. Executor Ninyan’s Axe: (Late Game)

  • Stats: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 Turn), 20% Crippled (2 Turns), 10% Chilled (1 Turn).
  • Acquisition: Dropped by Executor Ninyan only if killed; sparing her prevents acquisition.
  1. Chamore Doran: (Late Game)

  • Stats: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleeping (1 turn), Immunity to Sleeping.
  • Acquisition: Purchased from Trader Ovis in Driftwood Square.
  1. Harrowblade: (Late Game)

  • Stats: +160% Critical Damage, +3 Strength, 20% Suffocating (1 Turn), 20% Burning (1 Turn), +14% Life Steal.
  • Acquisition: Purchased from Quartermistress Anna in the Blackpits.
  1. Loic’s Discipline: (Late Game)

  • Stats: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).
  • Acquisition: Obtained after defeating Loic the Immaculate in Arx Outskirts.
  1. Voor D’Aravel: (Late Game)

  • Stats: Skill: Guardian Angel, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunting (2 turns).
  • Acquisition: Found in an ornate chest in the Lizard Consulate’s Garden (Arx).
  1. The Reckoning: (Late Game)

  • Stats: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
  • Acquisition: Dropped by The Hammer.
  1. Vord Emver: (Late Game)

  • Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy. Skill: Cryotherapy.
  • Acquisition: Obtained from a minion of Karon during the "Past Mistakes" quest.
  1. Lucian’s Divine Staff: (Late Game)

  • Stats: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative. Skills: Healing Ritual, Staff of Magus.
  • Acquisition: Stolen from a chest in the Arx Cathedral.
  1. Domoh Dumora: (Late Game)

  • Stats: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn). Skill: Backstabbing.
  • Acquisition: Found under a pet basket outside Arhu’s Chambers (Arx).
  1. Swornbreaker: (Late Game)

  • Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage. Skill: Swornbreaker.
  • Acquisition: Found in the Vault of Linder Kemm or crafted on the Nameless Isle (unbreakable).
  1. Falone Scythe: (Late Game)

  • Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage. Skills: Living On The Edge, All In.
  • Acquisition: Stolen from a statue in the Arx Cathedral.

This list provides a comprehensive overview of some of Divinity: Original Sin 2's most powerful weapons. Remember that the "best" weapon is subjective and depends heavily on individual playstyles and character builds.