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De nouvelles exigences émergent dans Monster Hunter Wilds PC Benchmark

Auteur:Kristen Mise à jour:Feb 20,2025

Monster Hunter Wilds PC Benchmark libéré, les exigences du système abaissées

Avec le lancement de Monster Hunter Wilds en quelques semaines, Capcom a dévoilé un outil de référence PC sur Steam, permettant aux joueurs d'évaluer la compatibilité du système. Simultanément, les exigences du système PC du jeu ont été révisées à la baisse.

L'outil de référence, disponible dès maintenant sur Steam, nécessite une compilation de shader lors du lancement initial mais est par ailleurs simple à utiliser. Ceci est particulièrement utile compte tenu des exigences du système mis à jour.

Auparavant, la réalisation de 1080p à 60fps (avec génération de trame activée) a nécessité un Nvidia Geforce RTX 2070 Super, Nvidia GeForce RTX 4060, ou AMD Radeon RX 6700XT; Un Intel Core i5-11600K, Intel Core i5-12400, AMD Ryzen 5 3600x ou AMD Ryzen 5 5500 CPU; et 16 Go de RAM.

Cependant, les exigences mises à jour, détaillées parallèlement à la référence, sont beaucoup moins exigeantes:

Recommandé (1080p/60fps avec génération de cadre):

  • OS: Windows 10 (64 bits)/Windows 11 (64 bits)
  • Processeur: Intel Core i5-10400/Intel Core i3-12100/AMD Ryzen 5 3600
  • Mémoire: 16 Go
  • Carte graphique (GPU): GEFORCE RTX 2060 Super/Radeon RX 6600 (8 Go VRAM)
  • Stockage: 75 Go (SSD requis)

Cette configuration révisée devrait fournir les performances cibles 1080p/60fps avec la génération de trame, selon CAPCOM. La réduction des exigences est notable.

Monster Hunter Wilds Creatures

20 Images

Les premiers résultats de référence suggèrent des améliorations des performances par rapport à la version bêta, en particulier avec la génération de trame active. Cependant, la compatibilité du pont de vapeur reste incertaine.

Un changement frappant est la réduction des exigences de stockage. Le jeu n'a désormais besoin que de 75 Go d'espace SSD, à partir des 140 Go précédents. Cela est surprenant étant donné la tendance typique de l'augmentation des tailles de fichiers de jeu.

Pour plus de détails sur Monster Hunter Wilds, consultez la couverture d'IGN First, y compris les rencontres avec des bêtes formidables comme l'Apex Monster Nu Udra et notre aperçu pratique. Monster Hunter Wilds sort sur PlayStation 5, Xbox Series X | S et PC le 28 février 2025.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.