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Comment capturer des monstres dans les sauvages du chasseur de monstres

Auteur:Kristen Mise à jour:Mar 05,2025

Comment capturer des monstres dans les sauvages du chasseur de monstres

Masterring Monster Capture in Monster Hunter Wilds

Alors que les monstres tueurs sont enrichissants, les capturer pour des pièces précieuses est tout aussi cruciale dans les sauvages du chasseur de monstres . Ce guide décrit le processus.

Le processus de capture:

Affaiblir un monstre est la première étape. Votre Palico vous alertera, mais d'autres indicateurs incluent une icône de crâne sur le minimap et le monstre présentant des signes de faiblesse comme le boisement ou la bave.

Une fois faible, déployez un piège à choc ou un piège à pièges. Attirez le monstre sur le piège, en le comptabilisant brièvement. C'est votre occasion d'utiliser des bombes Tranq, généralement une ou deux suffise. Alternativement, artisanat des munitions Tranq ou Tranq en fonction de votre arme et de votre style de jeu préféré.

La capture avec succès d'un monstre conclut la quête, vous renvoyant au camp de base.

Obtention de pièges et d'articles TRANQ:

Bien que votre Palico puisse parfois définir des pièges, il est conseillé de porter le vôtre. Il existe deux types de pièges:

  • Piche Trap: nécessite un outil de piège et un filet (ewebs d'araignée ou lierre).
  • Piège de choc: nécessite un outil de piège et un condensateur Thunderbug.

Les articles TRANQ sont fabriqués comme suit:

  • Tranq Bomb: Mélanger une herbe de sommeil et un parashroom.
  • Tranq Blades de munitions / Tranq: Mélanger les bombes Tranq avec des munitions normales ou des couteaux à lancer respectivement.

Ce guide complet couvre la capture des monstres dans les sauvages du chasseur de monstres . Pour plus de conseils et d'informations de jeu, explorez l'Escapist.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.