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Assassin's Creed Shadows Kyoto a révélé: la ville est-elle construite pour le parkour?

Auteur:Kristen Mise à jour:Mar 22,2025

Assassin's Creed Shadows Kyoto a révélé: la ville est-elle construite pour le parkour?

Une nouvelle vidéo de gameplay d' Assassin's Creed Mirage présentant Kyoto d'un point de vue de synchronisation a été publiée par Japanese Media Outlet Impress Watch. Les images représentent le protagoniste Naoe à l'échelle d'un toit pour révéler une vue panoramique sur la ville. Cependant, la taille de Kyoto a déclenché un débat parmi les fans, semblant plus petit que prévu.

Les utilisateurs de Reddit ont salué l'esthétique de l'emplacement, mais ont exprimé des préoccupations concernant la mécanique de Core Assassin's Creed - climatisation et parkour. La vidéo suggère des opportunités limitées limitées, générant des réactions mitigées. Les commentaires ont fait écho à ces sentiments:

"Kyoto n'est-il pas censé être environ la moitié de la taille de Paris d' Unity ? Ne vous méprenez pas, il est beau, et l'explorer sera certainement agréable, mais j'espérais au moins une ville densément peuplée conçue pour le parkour."

"Il a l'air génial, mais il est décevant que nous soyons limités à un parkour restreint au lieu de Freerunning complet. J'espère que le crochet se compensera."

"Ça a l'air bien, mais il n'y a pas assez de structures pour un bon parkour."

"Bien qu'il soit visuellement attrayant, cela ne ressemble pas à une ville. Je suis sûr que c'est historiquement exact, mais cela semble manquer en ce qui concerne le potentiel parkour."

Assassin's Creed Mirage est lancé le 20 mars 2025 sur PlayStation 5, Xbox Series X | S et PC. À l'approche de la version, les fans attendent plus de détails sur la façon dont la mécanique de signature s'intègre dans ce cadre historique. Alors que Kyoto peut prioriser l'authenticité sur une traversée approfondie, l'équilibre entre l'esthétique et le gameplay reste à voir.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
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Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.