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Deepseek de l'IA Pioneer dévoilé: dévoiler les coûts de développement réels

Auteur:Kristen Mise à jour:Feb 23,2025

Le modèle d'IA de Deepseek est étonnamment bon marché remet en question les normes de l'industrie. La société prétend avoir formé son puissant réseau de neurones Deepseek V3 pour seulement 6 millions de dollars, utilisant seulement 2048 GPU, sous-coignant considérablement les concurrents. Cependant, ce chiffre est trompeur.

DeepSeek Test Image: esigame.com

Deepseek V3 exploite les technologies innovantes: Prédiction multi-token (MTP) pour une précision et une efficacité améliorées; Mélange d'experts (MOE) , en utilisant 256 réseaux neuronaux, pour accélérer la formation et améliorer les performances; et Attention latente multi-tête (MLA) pour se concentrer sur les éléments de phrase cruciaux, minimisant la perte d'informations.

DeepSeek V3 Image: esigame.com

Contrairement à leur réclamation initiale, la semianalyse a révélé que l'infrastructure réelle de Deepseek implique environ 50 000 GPU Nvidia Hopper, ce qui représente un investissement total d'environ 1,6 milliard de dollars et les coûts opérationnels de 944 millions de dollars. Cet investissement massif, associé à des salaires élevés pour ses chercheurs (dépassant 1,3 million de dollars par an), contredit le faible récit de coût de formation.

DeepSeek Image: esigame.com

La structure unique de Deepseek, en tant que filiale du fonds spéculatif à voler, permet la propriété directe des centres de données et l'autofinancement, favorisant l'agilité et l'innovation rapide. Cela contraste avec les concurrents qui dépendent du cloud computing. Le chiffre de 6 millions de dollars ne reflète que les coûts GPU avant la formation, l'exclusion de la recherche, du raffinement, du traitement des données et des infrastructures. L'investissement total de Deepseek dans le développement de l'IA dépasse 500 millions de dollars.

DeepSeek Image: esigame.com

Alors que le succès de Deepseek présente le potentiel d'une société d'IA indépendante bien financée, la réclamation "Budget révolutionnaire" est une simplification excessive. Leur avantage concurrentiel provient d'investissements substantiels, de percées technologiques et d'une équipe hautement qualifiée. Cependant, même avec ces dépenses importantes, les coûts de Deepseek restent toujours considérablement inférieurs à ceux de ses concurrents, avec des coûts de formation des modèles précédents à 5 millions de dollars (R1) par rapport aux 100 millions de dollars de Chatgpt (ChatGpt4O).

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.