Pokémon TCG Pocket's controversial trading system fuels a thriving black market for digital cards. Numerous eBay listings offer cards for $5-$10 each, exploiting the game's friend-code-based trading mechanic. Sellers circumvent the game's rules against buying and selling virtual items by exchanging cards of equal rarity, essentially profiting without losing inventory. A typical listing might require 500 Trade Tokens, Trade Stamina, and an unwanted Pokémon ex in exchange for a desired card.
This practice, while a clear violation of the Pokémon TCG Pocket terms of service, highlights a flaw in the system. The buyer effectively trades an unwanted card for a wanted one, while the seller replenishes their stock by repeatedly selling the same rarity card.
High-value cards, such as ex Pokémon and 1-Star alternate art cards, are heavily traded on this black market. Entire accounts, containing valuable Pack Hourglasses and rare cards, are also for sale, a common occurrence in online games despite violating terms of service.
The trading mechanic itself sparked controversy upon its release. Beyond the existing restrictions on pack openings and Wonder Picking, the introduction of Trade Tokens—requiring the deletion of five cards to trade one of the same rarity—faced significant criticism due to their high acquisition cost.
However, this black market likely would have emerged even without the restrictions. The main issue cited by players is the lack of a public trading system within the app. Players, like Reddit user siraquakip, desired a safer, in-app community trading option, eliminating the need for external platforms like eBay, Reddit, and Discord.
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Developer Creatures Inc. has warned against real-money transactions and other forms of cheating, threatening account suspensions for violations. Ironically, the Trade Token system, intended to prevent such exploitation, has backfired, alienating a significant portion of the community.
Creatures Inc. is investigating improvements to the trading feature but hasn't provided specifics despite complaints surfacing three weeks ago. Concerns persist that the trading system is designed to boost revenue for Pokémon TCG Pocket, which reportedly generated half a billion dollars in under three months before the trading feature's launch. The inability to trade 2-Star or higher rarity cards further fuels this suspicion, as readily trading for missing cards would reduce the need for costly pack purchases. One player reportedly spent $1,500 completing the first set, highlighting the financial pressure on players.
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