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Ōkami 2 est fabriqué dans le moteur, confirmé

Auteur:Kristen Mise à jour:Mar 21,2025

Après l'annonce d'une suite ōkami aux Game Awards, les spéculations de fans se sont immédiatement centrées sur le moteur de Capcom alimentant le jeu, étant donné le retour de Capcom en tant qu'éditeur. IGN peut le confirmer exclusivement, sur la base des entretiens avec des prospects clés du projet.

Dans une vaste interview, le producteur de Machine Head Works, Kiyohiko Sakata, a confirmé l'utilisation du moteur RE. En ce qui concerne le rôle de Machine Head Works, Sakata a expliqué: "Machine Head Works, collaborant avec Capcom et Clover, agit comme un pont. Capcom, en tant que support IP, établit la direction globale. Clover Leads Development. Machine Head Works exploite son expérience avec Capcom sur divers titres, compréhension de leurs besoins. Nous avons également une expérience antérieure avec Kamiya-San. absence.

Interrogé sur l'attrait de Re Engine et ses avantages pour une suite ōkami, le producteur de Capcom, Yoshiaki Hirabayashi, a simplement répondu: "Oui", élaborant: "Nous ne pouvons pas encore détailler les détails.

Kamiya a ajouté: "Re Engine est réputé pour avoir présenté le meilleur des jeux, offrant une expressivité exceptionnelle. Nous pensons que les fans attendent et attendent ce niveau de qualité."

Plus tard, Sakata a fait allusion au potentiel du moteur RE, suggérant que cela pourrait permettre à l'équipe d'atteindre les objectifs inaccessibles avec le ōkami d'origine. "Avec la technologie et le moteur RE d'aujourd'hui, nous pouvons réaliser ce que nous visions à l'époque, peut-être même en dépassant", a-t-il déclaré.

Le moteur de Re ou Reach for the Moon Engine, le moteur propriétaire de Capcom initialement développé pour Resident Evil 7: Biohazard , a propulsé des titres majeurs comme la série Resident Evil , Monster Hunter , Street Fighter et Dragon's Dogma . Alors que la plupart des jeux de moteur sont un style artistique réaliste, son application à l'esthétique unique d'ōkami est intrigante. Capcom développe un moteur successeur, REX, avec la technologie progressivement intégrée au moteur RE, influençant potentiellement la suite ōkami.

Le Q&A complet avec les leads de la suite ōkami est disponible ici.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.