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Streamer termine le défi impossible de Software après deux ans

Auteur:Kristen Mise à jour:Apr 16,2025

Streamer termine le défi impossible de Software après deux ans

Les jeux FromSoftware sont réputés pour leur difficulté, et plus de 1 000 décès de Kai Cenat, tout en tentant de terminer Elden Ring, témoigne de ce défi. Cette toile de fond rend les exploits des joueurs qui relâchent des défis supplémentaires encore plus impressionnants.

Streamer Dinossindgeil a atteint une étape révolutionnaire en devenant la première personne à terminer le défi God Run 3 SL1. Cette tâche intimidante consiste à terminer sept jeux de FromSoftware consécutivement sans niveler ou prendre un seul coup. Dinossindgeil a consacré près de deux ans à cette entreprise. Sa réaction émotionnelle en battant le boss final, Soul of Cinder dans Dark Souls III, culminant en larmes, souligne l'intensité et le dévouement requis pour une telle réalisation.

Le dieu Run 3 SL1 est largement considéré comme l'exploit le plus difficile au sein de la communauté de FromSoftware. Les règles sont strictes: complétez sept matchs consécutifs, sans nivellement et aucun dommage subi. Un seul coup oblige le joueur à redémarrer depuis le début, peu importe jusqu'où il a progressé.

Pour requérir ce défi, Dinossindgeil a fait d'innombrables tentatives. À l'été 2024, une course a été contrecarrée par un bug dans Dark Souls II, où une flèche a été coupée de manière inattendue à travers un mur. À ce moment-là, il avait déjà triomphé sur Elden Ring et Dark Souls I, mais les règles exigeaient qu'il recommence.

Il sera fascinant d'observer la réponse de FromSoftware à cette réalisation remarquable. Ce qui est indéniable, cependant, c'est que Dinossindgeil a gravé son nom dans l'histoire du jeu avec cette incroyable réalisation.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.