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Compagnie de Limbus: comment obtenir la folie

Auteur:Kristen Mise à jour:Mar 04,2025

La monnaie premium de Limbus Company, la folie, alimente l'acquisition de nouvelles identités et d'ego - le système Gacha du jeu. Maximisez vos réserves de folie pour débloquer diverses variantes de caractères.

L'acquisition de la folie en début de partie reflète d'autres titres de Gacha: abondant initialement, se rétrécissant avec la progression.

Comment acquérir la folie:

Les joueurs de début de partie devraient hiérarchiser l'histoire principale. Chaque chapitre donne environ 390 folies, avec un 260 supplémentaire pour des missions réduites suffisantes. L'obtention d'une note ex (atteignant tous les objectifs de la mission) accorde une plus grande folie de 40 lunacées par premier achèvement. La première étape de luxcavation est également la folie (récompenses ponctuelles).

Achèvement après l'histoire, l'acquisition de la folie ralentit. Concentrez-vous sur ces méthodes:

  • Étapes de l'événement: étapes d'événements complets et clairs pour les récompenses Lunacy (disponibilité à durée limitée).
  • Donjés miroir boostés: une source cohérente; Trois tentatives hebdomadaires (réinitialisation le mercredi), donnant 750 folies. Nécessite des identités fortes.
  • Identité à la hausse: mise à niveau des identités des pécheurs et des egos aux attributions de niveau 3 40 lunacy par identité. Une stratégie à long terme.
  • Battle Pass Rewards: The Battle Pass propose des pistes gratuites et payantes, tous deux contenant la folie.
  • Achat direct: Achetez la folie directement.

Boosted Mirror Dungeons offre le flux de folie le plus fiable. Les événements sont de près, mais sensibles au temps. Uptyring fournit une source à long terme finie mais substantielle, tandis que le Battle Pass offre des récompenses de folie gratuites et payantes.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.