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Kojima a sécurisé Reedus pour Death Stranding avec un pitch intrigant

Auteur:Kristen Mise à jour:Dec 17,2024

Kojima a sécurisé Reedus pour Death Stranding avec un pitch intrigant

Hideo Kojima révèle le recrutement étonnamment rapide de Norman Reedus pour Death Stranding. Malgré le stade naissant de développement du jeu, Reedus a accepté avec enthousiasme de jouer le rôle de Sam Porter Bridges, le coursier essentiel naviguant dans un paysage post-apocalyptique regorgeant de BT et de MULES. Cette décision de casting s'est avérée déterminante pour le succès final du jeu.

Death Stranding, un succès unique et initialement surprenant, a grandement bénéficié de la performance de Reedus et du casting de stars du jeu. Son portrait de Sam, chargé de livrer des colis vitaux sur des terrains dangereux, a captivé le public. Le récit distinctif du jeu a encore renforcé sa place dans l'histoire du jeu vidéo.

Kojima a récemment partagé sur Twitter l'anecdote de la sécurisation de Reedus pour Death Stranding. Lors d'un dîner de sushi décontracté, Kojima a présenté le concept et Reedus a immédiatement accepté, avant même qu'un scénario n'existe. En moins d'un mois, Reedus a participé à la capture de mouvements pour une bande-annonce promotionnelle, contribuant probablement au teaser emblématique de Death Stranding E3 2016.

Cette collaboration met en lumière un moment important dans l'histoire de Kojima Productions. Ayant récemment créé le studio de manière indépendante après avoir quitté Konami, Kojima partait essentiellement de zéro. Sa collaboration antérieure avec Reedus sur le projet annulé Silent Hills (célèbrement représenté par la démo de P.T.) s'est avérée cruciale pour forger ce partenariat, menant finalement à la création de Death Stranding. La connexion s'est formée lors du projet Silent Hills, bien que le jeu lui-même ne se soit jamais matérialisé au-delà du P.T. teaser, a ouvert de manière inattendue la voie à une collaboration historique des années plus tard.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.