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Grammy Win for Video Game Soundtrack Brive Barriers

Auteur:Kristen Mise à jour:Feb 19,2025

Wizardry: Proving Grounds of the Mad Overlord, un remake 3D du RPG original de 1981, a reçu le Grammy pour la meilleure bande-son pour les jeux vidéo et d'autres médias interactifs. Le compositeur Winifred Phillips a exprimé sa gratitude à l'éclipse numérique et au public pour leur soutien, indiquant que la reconnaissance "signifie tellement".

Le jeu, une adaptation directe construite sur le code Apple II original (même permettant aux joueurs de voir l'interface d'origine), est considéré comme un titre fondamental dans le genre RPG basé sur le parti, influençant des classiques comme Final Fantasy et Dragon Quest.

Winifred Phillips aux 67th Grammy Awards. Photo de Rich Polk/Billboard via Getty Images.

La victoire de Phillips a été une réalisation significative, dépassant les nominés estimés, notamment Wilbert Roget II (Star Wars Outlaws), John Paesano (Marvel's Spider-Man 2), Bear McCreary (God of War Ragnarök: Valhalla) et Pinar Toprak (Avatar: Frontiers of War Ragnar. Pandora). Dans une interview post-consacrée, elle a décrit la victoire comme un moment fort de carrière, mettant l'accent sur la nature collaborative unique du score de jeux vidéo, où la musique interagit dynamiquement avec les choix et les expériences des joueurs.

Cette victoire Grammy suit les traces de récipiendaires précédents tels que Stephanie Economicou (Assassin's Creed Valhalla) et Stephen Barton & Gordy Haab (Star Wars Jedi: Survivor). Le prix marque également une évolution continue de la reconnaissance de la musique de jeu vidéo au sein de l'industrie musicale plus large, s'appuyant sur la victoire de Christopher Tin en 2011 pour "Baba Yetu" (civilisation 4).

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.