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Doom lancé sur l'adaptateur Lightning / HDMI d'Apple

Auteur:Kristen Mise à jour:May 04,2025

Doom lancé sur l'adaptateur Lightning / HDMI d'Apple

La passion de la communauté Doom pour diriger le tireur emblématique sur des plates-formes non conventionnelles ne montre aucun signe de décroissance. Récemment, un passionné de technologie connu sous le nom de Nyansatan a réalisé un exploit impressionnant: Running Doom sur l'adaptateur Lightning / HDMI d'Apple. Cet appareil, équipé de son propre firmware basé sur IOS et d'un processeur capable d'atteindre jusqu'à 168 MHz, est devenu le dernier champ de bataille des démons de Doom.

Le processus de Nyansatan consistait à accéder au micrologiciel de l'adaptateur, puis à exécuter le jeu. Étant donné que l'adaptateur lui-même manque de mémoire suffisante, un MacBook a été utilisé pour faciliter le transfert du firmware, permettant cette expérience de jeu unique.

Dans les nouvelles connexes, le prochain Doom: The Dark Ages promet de révolutionner l'approche de la franchise de l'accessibilité et de la personnalisation. L'équipe de développement de ID Software, dirigée par le producteur exécutif Marty Stratton, s'est concentrée sur la création du jeu aussi inclusive que possible. Les joueurs auront la possibilité d'ajuster divers éléments de gameplay, notamment l'agression des démon, les dégâts ennemis, les niveaux de difficulté, la vitesse de projectile et même le tempo du jeu et le timing parry. Ces caractéristiques visent à répondre à un large éventail de préférences et de niveaux de compétence des joueurs.

Stratton a souligné que Doom: The Dark Ages offrira plus d'options de personnalisation que tout projet logiciel d'identification précédent. De plus, il a assuré aux fans que comprendre les récits de Doom: The Dark Ages and Doom: Eternal ne nécessite pas de jouer le premier, garantissant que les nouveaux joueurs peuvent intervenir sans manquer de contexte crucial.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.