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Les grandes dépenses de Call of Duty ont dévoilé

Auteur:Kristen Mise à jour:Feb 02,2025

Les grandes dépenses de Call of Duty ont dévoilé

Budgets de Call of Duth records: un aperçu de l'augmentation des coûts du développement du jeu AAA

Les divulgations récentes révèlent que la franchise Call of Duty d'Activision a atteint des sommets budgétaires sans précédent, certains titres coûtant plus de 700 millions de dollars. Cela dépasse les repères précédents de l'industrie, mettant en évidence l'investissement financier croissant requis pour le développement du jeu AAA.

Les chiffres, révélés dans un dossier judiciaire, détaillent les frais de développement de trois jeux Call of Duty: Black Ops 3 (450 millions de dollars), Warfare moderne (2019) (640 $ millions), et Black Ops Cold War (plus de 700 millions de dollars). Ceux-ci représentent les budgets de développement les plus élevés jamais enregistrés pour la franchise, avec Black Ops Cold War établissant un nouvel enregistrement de l'industrie. Le succès de ces titres, avec des ventes dépassant 30 millions et 41 millions d'exemplaires respectivement, souligne le risque financier et la récompense importants inhérents à la production de jeu AAA. Même Black Ops 3 Le budget de 450 millions de dollars dépasse considérablement le coût de développement d'autres titres de renom comme The Last of Us Part 2 (220 millions de dollars).

Black Ops Cold War: une entreprise de 700 millions de dollars

Le budget de Black Ops Cold War est particulièrement remarquable, dépassant même les 644 millions de dollars massifs dépensés sur Star Citizen . Ceci est frappant, considérant que le financement de Star Citizen s'est répandu sur 11 ans à travers le financement participatif, tandis que Black Ops Cold War a été financé uniquement par Activision.

La tendance de l'escalade des budgets est indéniable. La comparaison des 40 millions de dollars dépensés pour FINAL FANTASY VII en 1997 (alors considéré comme un investissement massif) aux budgets du jeu AAA d'aujourd'hui souligne l'augmentation spectaculaire des coûts de développement. Les divulgations récentes d'Activision servent de rappel brutal du paysage financier toujours croissant de l'industrie du jeu vidéo, laissant un pour spéculer sur les budgets potentiels pour les futurs versements comme Black Ops 6 .

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.