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Comment utiliser Bow in Monster Hunter Wilds: Moves and Combos

Auteur:Kristen Mise à jour:Mar 05,2025

Maîtriser l'arc dans Monster Hunter Wilds: un guide complet

L'arc dans Monster Hunter Wilds , bien que incroyablement puissant, présente un défi important pour les nouveaux arrivants. Ce guide décompose ses mécanismes, ses contrôles et ses stratégies clés pour vous aider à devenir un maître de bow.

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Capture d'écran via l'évasion
Contrairement à d'autres armes, l'arc repose fortement sur la gestion de l'endurance. Les attaques légères consomment un minimum d'endurance, tandis que les attaques chargées l'égoutaient considérablement.

Contrôles et combos de base:

Combo PC Playstation Xbox
Attaque régulière Cliquez vers le gauche R2 Rt
Attaque chargée Faire un clic gauche Tenez R2 Tenir RT
Viser / focus Faire un clic droit Tenir l2 Hold LT
Tir rapide F O B
Coup de courant F + F O + O B + b
Tir à l'arc Clic droit + clic gauche + F L2 + r2 + o LT + RT + B
Chargement de côté Cliquez avec le bouton droit + R L2 + x Lt + a
Perceur de dragon R + F Triangle + o Y + b
Mille dragons Cliquez avec le bouton droit + R + F R2 + triangle + o Rt + y + b
Sélectionner le revêtement Ctrl + flèche vers le haut ou vers le bas L1 + triangle ou x LB + Y ou un
Appliquer le revêtement R Triangle Y
Traceur prêt Clic gauche + e L2 + R2 + carré Lt + rt + x
Focus Fire: Hailstorm Cliquez avec le bouton droit L2 + Hold R1 LT + Hold RB

La pratique rend parfaite:

Avant d'engager des monstres, vous familiarisez-vous avec ces contrôles dans la zone de formation. La maîtrise des combos est cruciale pour un combat efficace.

Exploitation des points faibles:

L'arc excelle dans le ciblage des points faibles. Focus Fire: la tempête de grêle (Shift / R1 / RB) se verrouille automatiquement sur ces zones vulnérables, indiquées par des marqueurs rouges.

Utilisation de revêtements:

Gauge de revêtement.

Capture d'écran via l'évasion
Les revêtements améliorent considérablement l'efficacité des flèches. Les attaques régulières remplissent la jauge de revêtement (en bas à droite). Une fois plein, appliquez des revêtements (r / triangle / y). Chaque arc prend en charge deux types:

  • Revêtement de puissance: dommages accrus.
  • Evrobage de Pierce: pénétration améliorée avec perceur de dragon.
  • Revêtement à proximité: augmentation des dommages à la plage à proximité.
  • Revêtement de paralysie: inflige la paralysie.
  • Évaluation du manteau: inflige un étourdissement et un épuisement.
  • Revêtement de sommeil: inflige le sommeil.
  • Revêtement de poison: inflige du poison.
  • Revêtement de souffle: inflige l'explosion.

Mastering Tracer flèches:

Flèches de traceur (clic gauche + e / l2 + r2 + carré / lt + rt + x) coller aux monstres, guidant les flèches suivantes. Bien qu'ils soient efficaces, ils consomment des points de revêtement.

Monster Hunter Wilds est maintenant disponible sur PlayStation, Xbox et PC.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.