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Assassin‘s Creed Shadows : les horaires de lancement dans le monde dévoilés

Auteur:Kristen Mise à jour:Jan 16,2026

Ubisoft a annoncé le calendrier de lancement mondial d'Assassin's Creed Shadows.

Contrairement aux titres précédents de la franchise et aux sorties typiques d'Ubisoft, Assassin's Creed Shadows sortira à une heure universelle unique dans le monde entier. Aucune option d'accès anticipé payant n'est disponible.

Le jeu sera débloqué sur PlayStation 5 et Xbox Series X/S à minuit heure locale le 20 mai, bien que les joueurs PC verront des heures de déblocage différentes selon qu'ils achètent sur Steam ou Ubisoft Connect.

Le préchargement est désormais actif sur Xbox Series X/S, PlayStation 5 et les plateformes PC.

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De grandes attentes reposent sur Assassin's Creed Shadows après de multiples retards et la déception commerciale de Star Wars Outlaws l'année dernière. Ubisoft a fait face à plusieurs revers médiatisés, des restructurations de studio et des annulations de projets en amont de cette sortie.

Le test d'IGN a attribué à Assassin's Creed Shadows la note de 8/10, le décrivant comme "l'une des expériences de monde ouvert les plus abouties de la franchise, s'appuyant sur une décennie d'évolution des systèmes de gameplay."

Calendrier de sortie mondial d'Assassin's Creed Shadows. Crédit image : Ubisoft.

Calendrier de sortie mondial d'Assassin's Creed Shadows :

Heures de lancement sur Xbox Series X/S et PlayStation 5 :

Los Angeles (PDT) 12:00 AM, le 20 mai
Mexico (CST) 12:00 AM, le 20 mai
New York (EDT) 12:00 AM, le 20 mai
Montréal (EDT) 12:00 AM, le 20 mai
São Paulo (BRT) 12:00 AM, le 20 mai
Londres (GMT) 12:00 AM, le 20 mai
Paris (CET) 12:00 AM, le 20 mai
Johannesburg (SAST) 12:00 AM, le 20 mai
Abou Dabi (GST) 12:00 AM, le 20 mai
Shanghai (CST) 12:00 AM, le 20 mai
Séoul (KST) 12:00 AM, le 20 mai
Tokyo (JST) 12:00 AM, le 20 mai
Sydney (AEDT) 12:00 AM, le 20 mai

Heures de lancement PC (Steam) :

Los Angeles (PDT) 21:00, le 19 mai
Mexico (CST) 22:00, le 19 mai
New York (EDT) 12:00 AM, le 20 mai
Montréal (EDT) 12:00 AM, le 20 mai
São Paulo (BRT) 1:00 AM, le 20 mai
Londres (GMT) 4:00 AM, le 20 mai
Paris (CET) 5:00 AM, le 20 mai
Johannesburg (SAST) 6:00 AM, le 20 mai
Abou Dabi (GST) 8:00 AM, le 20 mai
Shanghai (CST) 12:00 PM, le 20 mai
Séoul (KST) 13:00, le 20 mai
Tokyo (JST) 13:00, le 20 mai
Sydney (AEDT) 15:00, le 20 mai

Heures de lancement PC (Ubisoft Connect) :

Los Angeles (PDT) 21:00, le 19 mai
Mexico (CST) 22:00, le 19 mai
New York (EST) 12:00 AM, le 20 mai
Montréal (EDT) 12:00 AM, le 20 mai
São Paulo (BRT) 1:00 AM, le 20 mai
Londres (GMT) 22:00, le 19 mai
Paris (CET) 23:00, le 19 mai
Johannesburg (SAST) 12:00 AM, le 20 mai
Abou Dabi (GST) 2:00 AM, le 20 mai
Shanghai (CST) 20:00, le 19 mai
Séoul (KST) 21:00, le 19 mai
Tokyo (JST) 21:00, le 19 mai
Sydney (AEDT) 23:00, le 19 mai

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.