The eagerly awaited cooperative adventure game, *Split Fiction*, crafted by the mastermind behind *It Takes Two*, has unfortunately become a target of piracy shortly after its launch on March 6, 2025. Available across various platforms, including PC via Steam, the game quickly garnered both critical acclaim and the attention of hackers.
Despite its positive reception and glowing early reviews on Steam, *Split Fiction* was rapidly cracked due to the absence of strong DRM (Digital Rights Management) protection. Electronic Arts made the decision to not use Denuvo, a popular anti-tamper technology, which left the game more susceptible to unauthorized access. This choice made it easier for hackers to circumvent security measures and share the game on piracy sites. Within days of its release, unauthorized copies of *Split Fiction* were circulating online, enabling users to experience the game without purchasing it.
This incident underscores the persistent challenges developers face in safeguarding their games from piracy while striving to maintain player accessibility and performance. While many gamers appreciate the absence of intrusive DRM systems like Denuvo, it also makes titles more vulnerable to exploitation soon after their launch.
*Split Fiction*, developed by the creative force behind *It Takes Two*, has been lauded by critics for its innovative cooperative mechanics, compelling storytelling, and striking visuals. Early feedback from players on Steam echoes this sentiment, with many praising the game as a fitting follow-up to Josef Fares' earlier work.
The game offers players a distinctive cooperative journey, combining clever puzzles, emotional narrative moments, and dynamic gameplay. Its success among legitimate buyers highlights the potential impact of piracy on sales and the developer's revenue.
The decision to omit Denuvo protection in *Split Fiction* has reignited debates about the role of DRM in contemporary gaming. While some argue that DRM can adversely affect game performance and alienate legitimate players, others contend that it is essential for deterring piracy.
In the case of *Split Fiction*, the lack of DRM may have facilitated its swift compromise, prompting questions about whether Electronic Arts underestimated the speed and efficiency of hackers. This situation serves as a reminder of the delicate balance between protecting intellectual property and ensuring a positive gaming experience for all players.
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