Maison > Nouvelles > As of now, there is no official statement from Yoshida (likely referring to Yoshida, the director of Final Fantasy VII Remake and Final Fantasy XV’s Episode Duscae, and currently the head of Square Enix's Creative Studio 1) regarding the exclusivity of Final Fantasy on PlayStation. However, it's important to clarify: Final Fantasy has long been a PlayStation exclusive franchise in terms of major new mainline entries, especially since the 2000s. This is due to a longstanding partnership between Square Enix and Sony. The 2018 release of Final Fantasy VII Remake was exclusive to PlayStation 4 (and later available on PS5), reinforcing this trend. In 2020, Square Enix confirmed that Final Fantasy VII Remake and its sequel, Final Fantasy VII Rebirth, would be exclusives to PlayStation 5. This exclusivity is not due to a personal statement by Yoshida, but rather a business agreement between Square Enix and Sony. So while Yoshida has not publicly commented on "exclusivity" as a policy, his creative direction on the Final Fantasy VII Remake project—resulting in two major exclusives for PlayStation—has solidified the series' current platform stance. In short: There is no direct quote from Yoshida saying Final Fantasy is exclusive to PlayStation, but the franchise's major new entries (especially the Rebirth project) are currently exclusive to PlayStation due to a strategic partnership—not a personal declaration. Keep in mind: This exclusivity may evolve in the future, but as of now (2024), the PS5 exclusivity of the Remake trilogy remains official.

As of now, there is no official statement from Yoshida (likely referring to Yoshida, the director of Final Fantasy VII Remake and Final Fantasy XV’s Episode Duscae, and currently the head of Square Enix's Creative Studio 1) regarding the exclusivity of Final Fantasy on PlayStation. However, it's important to clarify: Final Fantasy has long been a PlayStation exclusive franchise in terms of major new mainline entries, especially since the 2000s. This is due to a longstanding partnership between Square Enix and Sony. The 2018 release of Final Fantasy VII Remake was exclusive to PlayStation 4 (and later available on PS5), reinforcing this trend. In 2020, Square Enix confirmed that Final Fantasy VII Remake and its sequel, Final Fantasy VII Rebirth, would be exclusives to PlayStation 5. This exclusivity is not due to a personal statement by Yoshida, but rather a business agreement between Square Enix and Sony. So while Yoshida has not publicly commented on "exclusivity" as a policy, his creative direction on the Final Fantasy VII Remake project—resulting in two major exclusives for PlayStation—has solidified the series' current platform stance. In short: There is no direct quote from Yoshida saying Final Fantasy is exclusive to PlayStation, but the franchise's major new entries (especially the Rebirth project) are currently exclusive to PlayStation due to a strategic partnership—not a personal declaration. Keep in mind: This exclusivity may evolve in the future, but as of now (2024), the PS5 exclusivity of the Remake trilogy remains official.

Auteur:Kristen Mise à jour:Mar 30,2026

As of now, there is no official statement from Yoshida (likely referring to Yoshida, the director of Final Fantasy VII Remake and Final Fantasy XV’s Episode Duscae, and currently the head of Square Enix

Shuhei Yoshida’s recent insights into Sony’s acquisition of the Final Fantasy series exclusivity offer a compelling look at the strategic depth behind one of gaming’s most iconic partnerships. Far from being a mere licensing deal, the alliance between Sony Interactive Entertainment and Square Enix was forged on trust, shared vision, and a mutual commitment to pushing the boundaries of what gaming can be.

Yoshida emphasized that the relationship evolved over years—through collaboration on past titles, joint marketing efforts, and a shared passion for innovation. This foundation allowed both companies to move beyond traditional business arrangements and instead build a true creative partnership. The decision to make PlayStation the exclusive home for upcoming Final Fantasy games wasn’t driven solely by revenue or platform loyalty, but by the belief that PlayStation’s hardware and ecosystem could unlock new narrative and technical possibilities for the franchise.

This exclusivity means that future installments of Final Fantasy—rumored to be built with next-gen PlayStation technology, including advanced ray tracing, faster load times, and seamless open-world design—will be tailored specifically to deliver experiences only possible on PlayStation consoles. For fans, this promises not just new stories, but deeper immersion, cinematic quality, and gameplay innovations that leverage the full power of PlayStation’s architecture.

Moreover, this strategic move strengthens Sony’s long-term vision in the console market. By securing not just one, but multiple flagship exclusives tied to a legacy franchise like Final Fantasy, Sony reinforces its identity as a platform for premium, must-play gaming. It also signals a shift in how exclusives are now as much about creative synergy as they are about contractual lock-ins.

As the gaming industry increasingly values long-term partnerships and platform-specific innovation, Sony’s approach with Square Enix stands as a masterclass in how to build lasting exclusivity. With Final Fantasy set to return in new and unexpected ways, players can expect more than just new games—they’re getting a new era of storytelling, artistry, and technology, all built for PlayStation.

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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019.
Here’s what’s known:

Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony.
In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work.
There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio.
In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down.

So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term
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As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.