Déverrouillez les secrets de les Sims 2 avec des codes de triche!
La collection Sims 2 Legacy a ravivé l'intérêt pour ce jeu de simulation classique. Mais qui veut moudre? Ce guide fournit une liste complète des codes de triche Sims 2 , y compris ceux pour une richesse instantanée.

Pour utiliser des tricheurs, appuyez sur Ctrl + Shift + C pour ouvrir la console de commande. Alternativement, utilisez ces commandes:
| Command | Description |
|---|---|
| `help` | Opens the cheat menu. |
| `expand` | Expands the cheat menu. |
| `clear` | Clears the cheat menu. |
| `exit` | Closes the cheat menu. |
Pour un accès facile à toutes les astuces, utilisez les sections suivantes:
| Cheat Code | Description |
|---|---|
| `familyFunds [LastName] [Amount]` | Adds the specified amount of Simoleons to a household. |
| `kaching` | Adds 1,000 Simoleons. |
| `motherlode` | Adds 50,000 Simoleons. |
| Cheat Code | Description |
|---|---|
| `aging [on/off]` | Enables or disables Sim aging. |
| `aspirationPoints [Amount]` | Adds aspiration points. |
| `aspirationLevel [0-5]` | Sets aspiration level (0-5). |
| `lockAspiration [on/off]` | Locks or unlocks Sim aspirations. |
| `motiveDecay [on/off]` | Enables or disables motive decay. |
| `maxMotives` | Maximizes all Sim motives. |
| `unlockCareerRewards` | Unlocks career rewards for the selected Sim. |
| Cheat Code | Description |
|---|---|
| `boolProp showCatalogueFlags [true/false]` | Shows pack origins of items in Build/Buy modes. |
| `boolProp snapObjectsToGrid [true/false]` | Enables off-grid placement of objects. |
| `changeLotClassification [low/middle/high]` | Changes the lot's classification. |
| `changeLotZoning [residential/community/etc.]` | Changes the lot's zoning. (See full zoning options in original text) |
| `deleteAllFences` | Deletes all fences. |
| `deleteAllHalfWalls` | Deletes all half walls. |
| `deleteAllWalls` | Deletes all walls. |
| `individualRoofSlopeAngle [15-75]` | Changes the angle of a single roof. |
| `modifyNeighborhoodTerrain [on/off]` | Enables terrain modification. |
| `moveObjects [on/off]` | Enables moving all objects. |
| `boolProp allObjectLightsOn [true/false]` | Turns on/off object lighting. |
| `roofSlopeAngle [15-27]` | Changes the angle of all roofs. |
| `terrainType [desert/temperate/dirt/concrete]` | Changes the terrain type. |
| Cheat Code | Description |
|---|---|
| `addNeighborToFamilyCheat [on/off]` | Adds an NPC to the household. |
| `bugJarTimeDecay [on/off]` | Controls bug lifespan in jars. |
| `boolProp carsCompact [true/false]` | Controls car detail level. |
| `boolProp controlPets [on/off]` | Enables pet control. |
| `boolProp disablePuppyKittenAging [true/false]` | Disables aging for puppies and kittens. |
| `boolProp enablePostProcessing [true/false]` | Enables post-processing effects. |
| `boolProp guob [true/false]` | Enables shadows inside buildings. |
| `boolProp petActionCancel [true/false]` | Enables canceling pet actions. |
| `boolProp petsFreeWill [true/false]` | Enables pet free will. |
| `boolProp simShadows [true/false]` | Enables Sim shadows. |
| `bloom [red/green/blue] [0-225]` | Adjusts bloom effects during filmmaking. |
| `clearLotClassValue` | Clears the lot class value. |
| `deleteAllAwnings` | Deletes all awnings. |
| `deleteAllCharacters` | Deletes all Sims in a neighborhood. |
| `deleteAllObjects [Stairs/Windows/Doors]` | Deletes all specified objects. |
| `faceBlendLimits [on/off]` | Enables/disables facial blend limits. |
| `forceTwins` | Forces twins during pregnancy. |
| `plumbobToggle [on/off]` | Shows/hides the plumbob. |
| `showHeadlines [on/off]` | Shows/hides headlines above Sims. |
| `slowMotion [0-8]` | Adjusts slow-motion speed during filmmaking. |
| `stretchSkeleton [number]` | Adjusts Sim height. |
| `vsync [on/off]` | Enables/disables vsync. |
Les rumeurs sur Switch 2 suggèrent un "été de Switch 2" l'année prochaine
As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.
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