
Explorez les merveilles de la civilisation 7: un guide complet
La construction de bâtiments améliore votre civilisation dans Civilization 7 , mais le déverrouillage des merveilles élève considérablement vos progrès. Ce guide détaille chaque merveille disponible dans Civilization 7 , catégorisée par l'ère.
| Wonder | Effect | Placement |
|---|---|---|
| Angkor Wat | Increased Happiness and Specialist Limit in this City. | Adjacent to a River tile. |
| Colosseum | +3 Culture. +2 Happiness on Quarters in this City. | Adjacent to a District. |
| Colossus | +3 Gold. +3 Resource Capacity in this Settlement. +1 Economic Attribute point. | On Coast adjacent to land. |
| Dur-Sharrukin | +5 Science. Functions as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
| Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals. +1 Diplomatic Attribute point. | On a Rough tile. |
| Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
| Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | On a Flat tile. |
| Ha’among’a Maui | +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
| Hanging Gardens | +1 Food on Farms in this Settlement. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
| Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
| Monks Mound | Increased Food and Resource Capacity in this City. | Adjacent to a River tile. |
| Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
| Nalanda | +3 Science. +1 Codex; 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
| Oracle | Increased Culture; additional Culture per Age when receiving Narrative Event rewards. | On a Rough tile. |
| Petra | +2 Gold. +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
| Pyramid of the Sun | +3 Culture. +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
| Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
| Sanchi Stupa | Increased Happiness and Culture based on excess Happiness in this City. | On a Plains tile. |
| Terracotta Army | +2 Production. Grants a free Army Commander upon construction; +25% Army experience. | On a Grassland tile. |
| Wonder | Effects | Placement |
|---|---|---|
| Borobudur | +3 Happiness. +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
| Brihadeeswarar Temple | +3 Influence. Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
| El Escorial | +3 Happiness. 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles. | On a Rough tile. |
| Erdene Zuu | Increased Culture upon Cavalry Unit creation (percentage of unit cost). | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
| Forbidden City | +2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. | Adjacent to a District. |
| Hale o Keawe | +2 Culture. Coastal Building construction grants Culture (50% of cost). 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to a Tundra tile. |
| House of Wisdom | +3 Science. Gains 3 Relics. +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
| Machu Pichu | +4 Gold. Increased Resource Capacity in this Settlement. +4 Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
| Notre Dame | +4 Happiness. Specialists provide +3 Culture during Celebrations; Celebration starts upon completion. | Adjacent to a River tile and a District. |
| Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
| Shwedagon Zedi Daw | +4 Science. +2 Science on Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
| Tomb of Askia | +2 Gold. +2 Resource Capacity in this Settlement. +2 Gold and Production per Resource assigned. | On a Desert tile. |
| White Tower | Increased Happiness based on Unique Traditions in your Government. | Adjacent to a City Hall. |
| Wonder | Effects | Placement |
|---|---|---|
| Brandenburg Gate | Increased Production; no Happiness penalty from War Weariness; increased Happiness in conquered Settlements. | Adjacent to a District. |
| Chengde Mountain Resort | Increased Gold based on Trade Routes with other Civilizations. | Adjacent to a Mountain tile. |
| Dogo Onsen | Increased Happiness; City gains Population during Celebrations. | Adjacent to a Coast tile. |
| Doi Suthep | +4 Influence. +5 Culture and Gold per City-State where you are Suzerain. | On a Rough tile. |
| Eiffel Tower | Increased Culture and Happiness on Districts in this City. | Adjacent to a District. |
| Hermitage | Increased Culture in Cities with slotted Great Works. | On a Tundra tile. |
| Muzibu Azaala Mpanga | +4 Food. +2 Food on all Lake tiles; +2 Culture and Happiness on Lake tiles in this Settlement. | Adjacent to a Lake tile. |
| Oxford University | To be determined | To be determined |
| Palacio de Bellas Artes | Increased Culture and Happiness on Great Works; increased Happiness in this City; includes Great Works slots. | Adjacent to an Urban District. |
| Red Fort | To be determined | To be determined |
| Statue of Liberty | Increased Happiness; spawns Migrant Units (Civilian Units triggering Growth Events); increased Resource Capacity; increased Gold and Production per assigned Resource. | On a Coast tile adjacent to land. |
| Taj Mahal | To be determined | To be determined |
Cela conclut les merveilles confirmées pour Civilization 7 . Reportez-vous à des ressources supplémentaires pour d'autres conseils de gameplay et des informations de leader.
Les rumeurs sur Switch 2 suggèrent un "été de Switch 2" l'année prochaine
As of recent reports, Devolver Digital — not to be confused with Bend Studio — has not made any public announcements about layoffs at Bend Studio, which is a first-party developer under Sony Interactive Entertainment. However, there have been longstanding rumors and industry speculation regarding Bend Studio’s future, particularly after the release of Days Gone in 2019. Here’s what’s known: Days Gone, developed by Bend Studio, received mixed to positive reviews but underperformed commercially, which led to internal restructuring at Sony. In 2020, Sony confirmed that Bend Studio was transitioning from Days Gone to a new, unannounced project — a move that was framed as a strategic shift rather than a cancellation of future work. There were unconfirmed reports and rumors in 2021 and 2022 suggesting that Bend Studio had reduced staff, potentially due to shifting priorities or a focus on a new internal project. These rumors were never officially confirmed by Sony or Bend Studio. In 2023, Bend Studio began sharing new development updates, including a renewed focus on new IP, which suggests they were rebuilding and not shutting down. So, to clarify: No official job cuts at Bend Studio were confirmed by Sony or the studio itself. The term "cuts" may be a misinterpretation or exaggeration of internal restructuring or staff reallocation. The studio is still active and reportedly working on a new, undisclosed project — potentially a fresh IP, not a sequel to Days Gone. In short: There is no verified evidence of layoffs at Bend Studio. The studio is in a transition phase, focusing on a new, unknown project — common in the industry after a major title release. Bend Studio remains operational and part of Sony’s first-party development network. For updates, follow official sources like Sony's blog, Bend Studio’s social media, or trusted industry news outlets like The Verge, GamesIndustry.biz, and IGN.
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